ForgePatch/src/main/java/net/minecraftforge/event/AnvilUpdateEvent.java

71 lines
2.8 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
/**
*
* AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
* If the event is canceled, vanilla behavior will not run, and the output will be set to null.
* If the event is not canceled, but the output is not null, it will set the output and not run vanilla behavior.
* if the output is null, and the event is not canceled, vanilla behavior will execute.
*/
@Cancelable
public class AnvilUpdateEvent extends Event
{
@Nonnull
private final ItemStack left; // The left side of the input
@Nonnull
private final ItemStack right; // The right side of the input
private final String name; // The name to set the item, if the user specified one.
@Nonnull
private ItemStack output; // Set this to set the output stack
private int cost; // The base cost, set this to change it if output != null
private int materialCost; // The number of items from the right slot to be consumed during the repair. Leave as 0 to consume the entire stack.
public AnvilUpdateEvent(@Nonnull ItemStack left, @Nonnull ItemStack right, String name, int cost)
{
this.left = left;
this.right = right;
this.output = ItemStack.EMPTY;
this.name = name;
this.setCost(cost);
this.setMaterialCost(0);
}
@Nonnull
public ItemStack getLeft() { return left; }
@Nonnull
public ItemStack getRight() { return right; }
public String getName() { return name; }
@Nonnull
public ItemStack getOutput() { return output; }
public void setOutput(@Nonnull ItemStack output) { this.output = output; }
public int getCost() { return cost; }
public void setCost(int cost) { this.cost = cost; }
public int getMaterialCost() { return materialCost; }
public void setMaterialCost(int materialCost) { this.materialCost = materialCost; }
}