Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
88a7c0b233
MinecraftForge/FML@2ed00c4da0 Splash progress screen will not load in the presence of optifine anymore. MinecraftForge/FML@adcf2247c6 Loading screen: moved config file to the standard config directory; added the option to load textures from the custom resource pack MinecraftForge/FML@91338433fa Add classloader exclusion for ASM MinecraftForge/FML@7c10b93a2d Synchronize the available libraries. Turns out we've been forcing a newer apache commons-lang(3.2.1) for a long time, also sync the dev guava - we've been forcing 17 for a long time too. Bumping commons-lang to 3.3.2 since that's what Mojang are shipping with 1.8. It has no observable ill effects Closes MinecraftForge/FML#651 MinecraftForge/FML@8ccfa24764 Merge pull request MinecraftForge/FML#650 from luacs1998/1.7.10 MinecraftForge/FML@b2650a0bdb Optifine can tell us when they're ready for the new splash screen. MinecraftForge/FML@02a5a58a1c Fix the ordering of the messages, so they make sense now. MinecraftForge/FML@dda4313539 Revert "Merge pull request MinecraftForge/FML#650 from luacs1998/1.7.10" This undoes the seriously broken change from Sponge to support Mixins, that breaks a wide variety of coremods. Given the widespread incompatibility it introduces, it won't be re-added at 1.7.10. MinecraftForge/FML@5dbb481732 Eliminated texture name allocation race condition MinecraftForge/FML@450b82ca0e Updated default forge logo to animated gif; reverted config folder resolution to Minecraft class due to Loader not being initialized at the point it's needed |
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fml@450b82ca0e | ||
patches/minecraft/net/minecraft | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build.gradle | ||
CONTRIBUTING.md | ||
eclipse-workspace-dev.zip | ||
gradlew | ||
gradlew.bat | ||
MinecraftForge-Credits.txt | ||
MinecraftForge-License.txt | ||
Paulscode IBXM Library License.txt | ||
Paulscode SoundSystem CodecIBXM License.txt | ||
README.txt | ||
settings.gradle |
*** HOW TO INSTALL *** For Mod Users: Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer. For Mod Devs: Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder. Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run: If you have Gradle: gradle setupDevWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDevWorkspace MacOS/Linux: ./gradlew setupDevWorkspace If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project. To get the decompiled classes: If you have Gradle: gradle setupDecompWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDecompWorkspace MacOS/Linux: ./gradlew setupDecompWorkspace For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle. Clone this repository to a folder. Open a command prompt and navigate to the folder where you cloned this repo. Run gradle setupForge to setup your development environment. To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo. Requirements (for both mod devs and contributors): You must have a JDK installed and accessible. If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .