67 lines
1.9 KiB
INI
67 lines
1.9 KiB
INI
#Main FML Access Transformer configuration file
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# TileEntity addMapping
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public aji.a(Ljava/lang/Class;Ljava/lang/String;)V
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# EntityList addMappings
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public jr.a(Ljava/lang/Class;Ljava/lang/String;I)V
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public jr.a(Ljava/lang/Class;Ljava/lang/String;III)V
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# EntityList nameToClassMap and idToClassMap
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public jr.b
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public jr.d
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# RenderEngine
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public avf.k # texturePack
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# RenderManager renderers
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public avy.o
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# RenderBlocks - everything
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public avg.*
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public avg.*()
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#RenderEngine - make TextureFX list public
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public avf.h
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public avf.k # texturePack
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#RenderPlayer - make armorlist public and not final
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public-f awr.j
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#StringTranslate - make the current table and language public
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public ak.b
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public ak.d
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# TileEntityRenderer - make the list of renderers public
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public axs.m
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# CraftingManager - make the add recipe methods public
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public td.a(Lrj;[Ljava/lang/Object;)V
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public td.b(Lrj;[Ljava/lang/Object;)V
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# WeightedRandomItem - make the "probability" public
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public is.a
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# ItemStack - make itemId final
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#public+f rj.c
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# StatBase - Make statName public, no server side getter
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public hp.a
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# NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation
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public gx.a(Lgx;Z)Z
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# NetLoginHandler userName field
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public gx.h
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# EntityPlayerMP getNextWindowId
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public gu.bO()V
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public gu.cq
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# EntityAITaskEntry class -> public
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public kx
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# EntityAITasks taskList
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public kw.a
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# BlockChest isOcelotBlockingChest (a bounding box check actually)
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public afe.n(Lup;III)Z
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# EntityLiving
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public jw.aM # carryoverDamage
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# EntityLiving tasks
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public jw.bg
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# EntityAIOcelotSit nearestSittableBlock and isblocksittable
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protected li.a(Lup;III)Z
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protected li.f()Z
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# CallableMinecraftVersion - sanity check the MC version
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public b
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public b.<init>(La;)V # constructor
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# EntityAnimal
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public mn.d # inLove
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# EntityLiving
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public jw.bu # isJumping
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# WorldType
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public va.<init>(ILjava/lang/String;)V
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public va.<init>(ILjava/lang/String;I)V
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# ComponentVillage
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public aby
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