Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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Lex Manos 80511409ff Updated FML:
MinecraftForge/FML@a70308ef41 Update mcmod.info
MinecraftForge/FML@8555344eb3 updated wrapper to gradle 1.12
MinecraftForge/FML@1d5fc60f82 Merge pull request #411 from matthewprenger/master
MinecraftForge/FML@3612ad0c25 Attempt to fix another race condition related to reading NetClientHandler.
MinecraftForge/FML@c73a2076e3 Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only.
MinecraftForge/FML@1436ac2f14 Fine use FMLCommonHandler.
MinecraftForge/FML@542e9acec1 documented dependencies
MinecraftForge/FML@ddc2cfbe86 Merge pull request #402 from AbrarSyed/patch-1
MinecraftForge/FML@362ec8dee7 Merge pull request #419 from Thog92/master
MinecraftForge/FML@b9de9ebc96 Revert "Fix refreshResources not happening if an error occurs."
MinecraftForge/FML@738ce1d7cd Re-add removed genericiterable to clean a warning
MinecraftForge/FML@b0eb1ef7c6 Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix mods not being able to access resources during preinit.
MinecraftForge/FML@de546bdf6c Clean up some missing generic info
MinecraftForge/FML@cd43eacbb2 Ensure that the loadcontroller is ready to preinit.
MinecraftForge/FML@f2fe80dc36 Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler
MinecraftForge/FML@0c36868f92 Fix network disconnect with message on the client side in NetworkDispatcher.
2014-05-09 13:34:08 -07:00
fml@0c36868f92 Updated FML: 2014-05-09 13:34:08 -07:00
patches/minecraft/net/minecraft Fixed unforeseen NPE 2014-05-08 10:22:48 -04:00
src/main Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode. 2014-05-07 14:52:18 -07:00
.gitattributes Step 2: The Reformation 2013-11-09 15:57:08 -06:00
.gitignore MinecraftForge/FML@b362e8a273 At the request of AbrarSyed. 2014-01-16 15:07:48 -05:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
build.gradle No, this is not me modding either. I'm doing this as a favour for Lex, who's a bit computerless at the minute. 2014-04-28 15:59:30 -04:00
eclipse-workspace-dev.zip Fixed the run config for dev time server, Cloases #913 2014-01-03 17:29:40 -08:00
gradlew Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
gradlew.bat Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Small wording change in license to allow for specifc differnet licnense contributions. 2014-04-07 10:01:56 -07:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Bump build for gradle fixes: 2013-11-20 23:44:54 -08:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.


For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .