c3f62ed8bf
source blocks. Experimental attempt to fix worldgen issues for fluid blocks
349 lines
9.6 KiB
Java
349 lines
9.6 KiB
Java
|
|
package net.minecraftforge.fluids;
|
|
|
|
import java.util.Random;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraft.world.World;
|
|
|
|
/**
|
|
* This is a fluid block implementation which emulates vanilla Minecraft fluid behavior.
|
|
*
|
|
* It is highly recommended that you use/extend this class for "classic" fluid blocks.
|
|
*
|
|
* @author King Lemming
|
|
*
|
|
*/
|
|
public class BlockFluidClassic extends BlockFluidBase
|
|
{
|
|
protected boolean[] isOptimalFlowDirection = new boolean[4];
|
|
protected int[] flowCost = new int[4];
|
|
|
|
protected FluidStack stack;
|
|
|
|
public BlockFluidClassic(int id, Fluid fluid, Material material)
|
|
{
|
|
super(id, fluid, material);
|
|
stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
|
|
}
|
|
|
|
public BlockFluidClassic setFluidStack(FluidStack stack)
|
|
{
|
|
this.stack = stack;
|
|
return this;
|
|
}
|
|
|
|
public BlockFluidClassic setFluidStackAmount(int amount)
|
|
{
|
|
this.stack.amount = amount;
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public int getQuantaValue(IBlockAccess world, int x, int y, int z)
|
|
{
|
|
if (world.getBlockId(x, y, z) == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (world.getBlockId(x, y, z) != blockID)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
|
|
return quantaRemaining;
|
|
}
|
|
|
|
@Override
|
|
public boolean canCollideCheck(int meta, boolean fullHit)
|
|
{
|
|
return fullHit && meta == 0;
|
|
}
|
|
|
|
@Override
|
|
public int getMaxRenderHeightMeta()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getLightValue(IBlockAccess world, int x, int y, int z)
|
|
{
|
|
if (maxScaledLight == 0)
|
|
{
|
|
return super.getLightValue(world, x, y, z);
|
|
}
|
|
int data = quantaPerBlock - world.getBlockMetadata(x, y, z) - 1;
|
|
return (int) (data / quantaPerBlockFloat * maxScaledLight);
|
|
}
|
|
|
|
@Override
|
|
public void updateTick(World world, int x, int y, int z, Random rand)
|
|
{
|
|
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
|
|
int expQuanta = -101;
|
|
|
|
// check adjacent block levels if non-source
|
|
if (quantaRemaining < quantaPerBlock)
|
|
{
|
|
int y2 = y - densityDir;
|
|
|
|
if (world.getBlockId(x, y2, z ) == blockID ||
|
|
world.getBlockId(x - 1, y2, z ) == blockID ||
|
|
world.getBlockId(x + 1, y2, z ) == blockID ||
|
|
world.getBlockId(x, y2, z - 1) == blockID ||
|
|
world.getBlockId(x, y2, z + 1) == blockID)
|
|
{
|
|
expQuanta = quantaPerBlock - 1;
|
|
}
|
|
else
|
|
{
|
|
int maxQuanta = -100;
|
|
maxQuanta = getLargerQuanta(world, x - 1, y, z, maxQuanta);
|
|
maxQuanta = getLargerQuanta(world, x + 1, y, z, maxQuanta);
|
|
maxQuanta = getLargerQuanta(world, x, y, z - 1, maxQuanta);
|
|
maxQuanta = getLargerQuanta(world, x, y, z + 1, maxQuanta);
|
|
|
|
expQuanta = maxQuanta - 1;
|
|
}
|
|
|
|
// decay calculation
|
|
if (expQuanta != quantaRemaining)
|
|
{
|
|
quantaRemaining = expQuanta;
|
|
|
|
if (expQuanta <= 0)
|
|
{
|
|
world.setBlockToAir(x, y, z);
|
|
}
|
|
else
|
|
{
|
|
world.setBlockMetadataWithNotify(x, y, z, quantaPerBlock - expQuanta, 3);
|
|
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
|
|
world.notifyBlocksOfNeighborChange(x, y, z, blockID);
|
|
}
|
|
}
|
|
}
|
|
// This is a "source" block, set meta to zero, and send a server only update
|
|
else if (quantaRemaining >= quantaPerBlock)
|
|
{
|
|
world.setBlockMetadataWithNotify(x, y, z, 0, 2);
|
|
}
|
|
|
|
// Flow vertically if possible
|
|
if (canDisplace(world, x, y + densityDir, z))
|
|
{
|
|
flowIntoBlock(world, x, y + densityDir, z, 1);
|
|
return;
|
|
}
|
|
|
|
// Flow outward if possible
|
|
int flowMeta = quantaPerBlock - quantaRemaining + 1;
|
|
if (flowMeta >= quantaPerBlock)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (isSourceBlock(world, x, y, z) || !isFlowingVertically(world, x, y, z))
|
|
{
|
|
if (world.getBlockId(x, y - densityDir, z) == blockID)
|
|
{
|
|
flowMeta = 1;
|
|
}
|
|
boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
|
|
|
|
if (flowTo[0]) flowIntoBlock(world, x - 1, y, z, flowMeta);
|
|
if (flowTo[1]) flowIntoBlock(world, x + 1, y, z, flowMeta);
|
|
if (flowTo[2]) flowIntoBlock(world, x, y, z - 1, flowMeta);
|
|
if (flowTo[3]) flowIntoBlock(world, x, y, z + 1, flowMeta);
|
|
}
|
|
}
|
|
|
|
public boolean isFlowingVertically(IBlockAccess world, int x, int y, int z)
|
|
{
|
|
return world.getBlockId(x, y + densityDir, z) == blockID ||
|
|
(world.getBlockId(x, y, z) == blockID && canFlowInto(world, x, y + densityDir, z));
|
|
}
|
|
|
|
public boolean isSourceBlock(IBlockAccess world, int x, int y, int z)
|
|
{
|
|
return world.getBlockId(x, y, z) == blockID && world.getBlockMetadata(x, y, z) == 0;
|
|
}
|
|
|
|
protected boolean[] getOptimalFlowDirections(World world, int x, int y, int z)
|
|
{
|
|
for (int side = 0; side < 4; side++)
|
|
{
|
|
flowCost[side] = 1000;
|
|
|
|
int x2 = x;
|
|
int y2 = y;
|
|
int z2 = z;
|
|
|
|
switch (side)
|
|
{
|
|
case 0: --x2; break;
|
|
case 1: ++x2; break;
|
|
case 2: --z2; break;
|
|
case 3: ++z2; break;
|
|
}
|
|
|
|
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (canFlowInto(world, x2, y2 + densityDir, z2))
|
|
{
|
|
flowCost[side] = 0;
|
|
}
|
|
else
|
|
{
|
|
flowCost[side] = calculateFlowCost(world, x2, y2, z2, 1, side);
|
|
}
|
|
}
|
|
|
|
int min = flowCost[0];
|
|
for (int side = 1; side < 4; side++)
|
|
{
|
|
if (flowCost[side] < min)
|
|
{
|
|
min = flowCost[side];
|
|
}
|
|
}
|
|
for (int side = 0; side < 4; side++)
|
|
{
|
|
isOptimalFlowDirection[side] = flowCost[side] == min;
|
|
}
|
|
return isOptimalFlowDirection;
|
|
}
|
|
|
|
protected int calculateFlowCost(World world, int x, int y, int z, int recurseDepth, int side)
|
|
{
|
|
int cost = 1000;
|
|
for (int adjSide = 0; adjSide < 4; adjSide++)
|
|
{
|
|
if ((adjSide == 0 && side == 1) ||
|
|
(adjSide == 1 && side == 0) ||
|
|
(adjSide == 2 && side == 3) ||
|
|
(adjSide == 3 && side == 2))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int x2 = x;
|
|
int y2 = y;
|
|
int z2 = z;
|
|
|
|
switch (adjSide)
|
|
{
|
|
case 0: --x2; break;
|
|
case 1: ++x2; break;
|
|
case 2: --z2; break;
|
|
case 3: ++z2; break;
|
|
}
|
|
|
|
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (canFlowInto(world, x2, y2 + densityDir, z2))
|
|
{
|
|
return recurseDepth;
|
|
}
|
|
|
|
if (recurseDepth >= 4)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int min = calculateFlowCost(world, x2, y2, z2, recurseDepth + 1, adjSide);
|
|
if (min < cost)
|
|
{
|
|
cost = min;
|
|
}
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
protected void flowIntoBlock(World world, int x, int y, int z, int meta)
|
|
{
|
|
if (meta < 0) return;
|
|
if (displaceIfPossible(world, x, y, z))
|
|
{
|
|
world.setBlock(x, y, z, this.blockID, meta, 3);
|
|
}
|
|
}
|
|
|
|
protected boolean canFlowInto(IBlockAccess world, int x, int y, int z)
|
|
{
|
|
if (world.isAirBlock(x, y, z)) return true;
|
|
|
|
int bId = world.getBlockId(x, y, z);
|
|
if (bId == blockID)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (displacementIds.containsKey(bId))
|
|
{
|
|
return displacementIds.get(bId);
|
|
}
|
|
|
|
Material material = Block.blocksList[bId].blockMaterial;
|
|
if (material.blocksMovement() ||
|
|
material == Material.water ||
|
|
material == Material.lava ||
|
|
material == Material.portal)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (this.density > getDensity(world, x, y, z))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
protected int getLargerQuanta(IBlockAccess world, int x, int y, int z, int compare)
|
|
{
|
|
int quantaRemaining = getQuantaValue(world, x, y, z);
|
|
if (quantaRemaining <= 0)
|
|
{
|
|
return compare;
|
|
}
|
|
return quantaRemaining >= compare ? quantaRemaining : compare;
|
|
}
|
|
|
|
/* IFluidBlock */
|
|
@Override
|
|
public FluidStack drain(World world, int x, int y, int z, boolean doDrain)
|
|
{
|
|
if (!isSourceBlock(world, x, y, z))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (doDrain)
|
|
{
|
|
world.setBlockToAir(x, y, z);
|
|
}
|
|
|
|
return stack.copy();
|
|
}
|
|
|
|
@Override
|
|
public boolean canDrain(World world, int x, int y, int z)
|
|
{
|
|
return isSourceBlock(world, x, y, z);
|
|
}
|
|
}
|