ForgePatch/src/main/java/net/minecraftforge/fluids/FluidEvent.java

146 lines
3.7 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.Event;
public class FluidEvent extends net.minecraftforge.eventbus.api.Event
{
private final FluidStack fluid;
private final World world;
private final BlockPos pos;
public FluidEvent(FluidStack fluid, World world, BlockPos pos)
{
this.fluid = fluid;
this.world = world;
this.pos = pos;
}
public FluidStack getFluid()
{
return fluid;
}
public World getWorld()
{
return world;
}
public BlockPos getPos()
{
return pos;
}
/**
* Mods should fire this event when they move fluids around.
*
*/
public static class FluidMotionEvent extends FluidEvent
{
public FluidMotionEvent(FluidStack fluid, World world, BlockPos pos)
{
super(fluid, world, pos);
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
* their tank implementation. {@link FluidTank} does.
*
*/
public static class FluidFillingEvent extends FluidEvent
{
private final IFluidTank tank;
private final int amount;
public FluidFillingEvent(FluidStack fluid, World world, BlockPos pos, IFluidTank tank, int amount)
{
super(fluid, world, pos);
this.tank = tank;
this.amount = amount;
}
public IFluidTank getTank()
{
return tank;
}
public int getAmount()
{
return amount;
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
* tank.
*
*/
public static class FluidDrainingEvent extends FluidEvent
{
private final IFluidTank tank;
private final int amount;
public FluidDrainingEvent(FluidStack fluid, World world, BlockPos pos, IFluidTank tank, int amount)
{
super(fluid, world, pos);
this.amount = amount;
this.tank = tank;
}
public IFluidTank getTank()
{
return tank;
}
public int getAmount()
{
return amount;
}
}
/**
* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
* is broken.
*
*/
public static class FluidSpilledEvent extends FluidEvent
{
public FluidSpilledEvent(FluidStack fluid, World world, BlockPos pos)
{
super(fluid, world, pos);
}
}
/**
* A handy shortcut for firing the various fluid events.
*
* @param event
*/
public static final void fireEvent(FluidEvent event)
{
MinecraftForge.EVENT_BUS.post(event);
}
}