146 lines
3.7 KiB
Java
146 lines
3.7 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Event;
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public class FluidEvent extends net.minecraftforge.eventbus.api.Event
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{
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private final FluidStack fluid;
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private final World world;
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private final BlockPos pos;
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public FluidEvent(FluidStack fluid, World world, BlockPos pos)
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{
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this.fluid = fluid;
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this.world = world;
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this.pos = pos;
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}
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public FluidStack getFluid()
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{
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return fluid;
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}
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public World getWorld()
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{
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return world;
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}
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public BlockPos getPos()
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{
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return pos;
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}
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/**
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* Mods should fire this event when they move fluids around.
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*
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*/
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public static class FluidMotionEvent extends FluidEvent
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{
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public FluidMotionEvent(FluidStack fluid, World world, BlockPos pos)
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{
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super(fluid, world, pos);
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}
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}
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/**
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* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
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* their tank implementation. {@link FluidTank} does.
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*
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*/
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public static class FluidFillingEvent extends FluidEvent
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{
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private final IFluidTank tank;
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private final int amount;
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public FluidFillingEvent(FluidStack fluid, World world, BlockPos pos, IFluidTank tank, int amount)
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{
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super(fluid, world, pos);
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this.tank = tank;
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this.amount = amount;
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}
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public IFluidTank getTank()
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{
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return tank;
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}
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public int getAmount()
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{
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return amount;
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}
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}
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/**
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* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
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* tank.
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*
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*/
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public static class FluidDrainingEvent extends FluidEvent
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{
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private final IFluidTank tank;
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private final int amount;
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public FluidDrainingEvent(FluidStack fluid, World world, BlockPos pos, IFluidTank tank, int amount)
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{
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super(fluid, world, pos);
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this.amount = amount;
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this.tank = tank;
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}
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public IFluidTank getTank()
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{
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return tank;
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}
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public int getAmount()
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{
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return amount;
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}
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}
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/**
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* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
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* is broken.
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*
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*/
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public static class FluidSpilledEvent extends FluidEvent
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{
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public FluidSpilledEvent(FluidStack fluid, World world, BlockPos pos)
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{
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super(fluid, world, pos);
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}
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}
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/**
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* A handy shortcut for firing the various fluid events.
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*
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* @param event
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*/
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public static final void fireEvent(FluidEvent event)
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{
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MinecraftForge.EVENT_BUS.post(event);
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}
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}
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