ForgePatch/src/main/java/net/minecraftforge/common/IShearable.java

74 lines
2.8 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.common;
import java.util.List;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import javax.annotation.Nonnull;
/**
*
* This allows for mods to create there own Shear-like items
* and have them interact with Blocks/Entities without extra work.
* Also, if your block/entity supports the Shears, this allows you
* to support mod-shears as well.
*
*/
//TODO Change to World, not IBlockAccess and make Implementor responsible for removing itself from the world.
//Better mimics vanilla behavior and allows more control for the user.
public interface IShearable
{
/**
* Checks if the object is currently shearable
* Example: Sheep return false when they have no wool
*
* @param item The ItemStack that is being used, may be empty.
* @param world The current world.
* @param pos Block's position in world.
* @return If this is shearable, and onSheared should be called.
*/
boolean isShearable(@Nonnull ItemStack item, IBlockAccess world, BlockPos pos);
/**
* Performs the shear function on this object.
* This is called for both client, and server.
* The object should perform all actions related to being sheared,
* except for dropping of the items, and removal of the block.
* As those are handled by ItemShears itself.
*
* Returns a list of items that resulted from the shearing process.
*
* For entities, they should trust there internal location information
* over the values passed into this function.
*
* @param item The ItemStack that is being used, may be empty.
* @param world The current world.
* @param pos If this is a block, the block's position in world.
* @param fortune The fortune level of the shears being used.
* @return A List containing all items from this shearing. May be empty.
*/
@Nonnull
List<ItemStack> onSheared(@Nonnull ItemStack item, IBlockAccess world, BlockPos pos, int fortune);
}