ForgePatch/patches/minecraft/net/minecraft/block/BlockPistonBase.java.patch

46 lines
2.6 KiB
Diff

--- ../src-base/minecraft/net/minecraft/block/BlockPistonBase.java
+++ ../src-work/minecraft/net/minecraft/block/BlockPistonBase.java
@@ -241,7 +241,7 @@
}
}
- if (!flag1 && iblockstate.func_185904_a() != Material.field_151579_a && func_185646_a(iblockstate, p_189539_2_, blockpos, enumfacing.func_176734_d(), false, enumfacing) && (iblockstate.func_185905_o() == EnumPushReaction.NORMAL || block == Blocks.field_150331_J || block == Blocks.field_150320_F))
+ if (!flag1 && !iblockstate.func_177230_c().isAir(iblockstate, p_189539_2_, blockpos) && func_185646_a(iblockstate, p_189539_2_, blockpos, enumfacing.func_176734_d(), false, enumfacing) && (iblockstate.func_185905_o() == EnumPushReaction.NORMAL || block == Blocks.field_150331_J || block == Blocks.field_150320_F))
{
this.func_176319_a(p_189539_2_, p_189539_3_, enumfacing, false);
}
@@ -307,7 +307,7 @@
return false;
}
- return !block.func_149716_u();
+ return !block.hasTileEntity(p_185646_0_);
}
else
{
@@ -353,7 +353,9 @@
{
BlockPos blockpos1 = list2.get(j);
IBlockState iblockstate = p_176319_1_.func_180495_p(blockpos1);
- iblockstate.func_177230_c().func_176226_b(p_176319_1_, blockpos1, iblockstate, 0);
+ // Forge: With our change to how snowballs are dropped this needs to disallow to mimic vanilla behavior.
+ float chance = iblockstate.func_177230_c() instanceof BlockSnow ? -1.0f : 1.0f;
+ iblockstate.func_177230_c().func_180653_a(p_176319_1_, blockpos1, iblockstate, chance, 0);
p_176319_1_.func_180501_a(blockpos1, Blocks.field_150350_a.func_176223_P(), 4);
--k;
aiblockstate[k] = iblockstate;
@@ -434,6 +436,13 @@
return new BlockStateContainer(this, new IProperty[] {field_176387_N, field_176320_b});
}
+ /* ======================================== FORGE START =====================================*/
+ public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
+ {
+ IBlockState state = world.func_180495_p(pos);
+ return !state.func_177229_b(field_176320_b) && super.rotateBlock(world, pos, axis);
+ }
+
public BlockFaceShape func_193383_a(IBlockAccess p_193383_1_, IBlockState p_193383_2_, BlockPos p_193383_3_, EnumFacing p_193383_4_)
{
p_193383_2_ = this.func_176221_a(p_193383_2_, p_193383_1_, p_193383_3_);