ForgePatch/forge/install
LexManos 141805d5bb Fixed a bug in forge_client project that had a hard link to E:/MCP/jars/bin/paul.jar now points to MCP/jars/bin/minecraft.jar {has the same paulsound libraries}
Major refactoring of the patches, now each modified file gets its own patch file.
Rewrote all the scripts to use new multi-patch system.
Added linux install.sh using new system.
Added some required libraries from GNUWin32 for the windows side of the new setup.bat/update_patches.bat http://gnuwin32.sourceforge.net/
2011-10-09 04:21:29 +00:00
..
install.cmd Fixed a bug in forge_client project that had a hard link to E:/MCP/jars/bin/paul.jar now points to MCP/jars/bin/minecraft.jar {has the same paulsound libraries} 2011-10-09 04:21:29 +00:00
install.sh Fixed a bug in forge_client project that had a hard link to E:/MCP/jars/bin/paul.jar now points to MCP/jars/bin/minecraft.jar {has the same paulsound libraries} 2011-10-09 04:21:29 +00:00
README.txt added ArmorProperties constructors, remove deprecated subprograms (supposedly not used by anyone) 2011-08-28 12:33:16 +00:00

*** HOW TO INSTALL ***

Extract the download archive directly into your MCP-directiory.
It should create a folder "forge" within that directory, containing all 
extracted files.

You should use freshly decompiled jars, solely including ModLoader & 
ModLoaderMP respectively. Anything else can eventually cause conflicts.

Now just start the install-bat, MCForge will install itself into the proper
locations and copy all ned files, as well as modifying the ned baseclasses.