ForgePatch/common/net/minecraftforge/fluids/BlockFluidFinite.java

324 lines
9.2 KiB
Java

package net.minecraftforge.fluids;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* This is a cellular-automata based finite fluid block implementation.
*
* It is highly recommended that you use/extend this class for finite fluid blocks.
*
* @author OvermindDL1, KingLemming
*
*/
public class BlockFluidFinite extends BlockFluidBase
{
public BlockFluidFinite(int id, Fluid fluid, Material material)
{
super(id, fluid, material);
}
@Override
public int getQuantaValue(IBlockAccess world, int x, int y, int z)
{
if (world.isAirBlock(x, y, z))
{
return 0;
}
if (world.getBlockId(x, y, z) != blockID)
{
return -1;
}
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
return quantaRemaining;
}
@Override
public boolean canCollideCheck(int meta, boolean fullHit)
{
return fullHit && meta == quantaPerBlock - 1;
}
@Override
public int getMaxRenderHeightMeta()
{
return quantaPerBlock - 1;
}
@Override
public void updateTick(World world, int x, int y, int z, Random rand)
{
boolean changed = false;
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
// Flow vertically if possible
int prevRemaining = quantaRemaining;
quantaRemaining = tryToFlowVerticallyInto(world, x, y, z, quantaRemaining);
if (quantaRemaining < 1)
{
return;
}
else if (quantaRemaining != prevRemaining)
{
changed = true;
if (quantaRemaining == 1)
{
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
return;
}
}
else if (quantaRemaining == 1)
{
return;
}
// Flow out if possible
int lowerthan = quantaRemaining - 1;
if (displaceIfPossible(world, x, y, z - 1)) world.setBlock(x, y, z - 1, 0);
if (displaceIfPossible(world, x, y, z + 1)) world.setBlock(x, y, z + 1, 0);
if (displaceIfPossible(world, x - 1, y, z )) world.setBlock(x - 1, y, z, 0);
if (displaceIfPossible(world, x + 1, y, z )) world.setBlock(x + 1, y, z, 0);
int north = getQuantaValueBelow(world, x, y, z - 1, lowerthan);
int south = getQuantaValueBelow(world, x, y, z + 1, lowerthan);
int west = getQuantaValueBelow(world, x - 1, y, z, lowerthan);
int east = getQuantaValueBelow(world, x + 1, y, z, lowerthan);
int total = quantaRemaining;
int count = 1;
if (north >= 0)
{
count++;
total += north;
}
if (south >= 0)
{
count++;
total += south;
}
if (west >= 0)
{
count++;
total += west;
}
if (east >= 0)
{
++count;
total += east;
}
if (count == 1)
{
if (changed)
{
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
}
return;
}
int each = total / count;
int rem = total % count;
if (north >= 0)
{
int newnorth = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0)
{
++newnorth;
--rem;
}
if (newnorth != north)
{
if (newnorth == 0)
{
world.setBlock(x, y, z - 1, 0);
}
else
{
world.setBlock(x, y, z - 1, blockID, newnorth - 1, 2);
}
world.scheduleBlockUpdate(x, y, z - 1, blockID, tickRate);
}
--count;
}
if (south >= 0)
{
int newsouth = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0)
{
++newsouth;
--rem;
}
if (newsouth != south)
{
if (newsouth == 0)
{
world.setBlock(x, y, z + 1, 0);
}
else
{
world.setBlock(x, y, z + 1, blockID, newsouth - 1, 2);
}
world.scheduleBlockUpdate(x, y, z + 1, blockID, tickRate);
}
--count;
}
if (west >= 0)
{
int newwest = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0)
{
++newwest;
--rem;
}
if (newwest != west)
{
if (newwest == 0)
{
world.setBlock(x - 1, y, z, 0);
}
else
{
world.setBlock(x - 1, y, z, blockID, newwest - 1, 2);
}
world.scheduleBlockUpdate(x - 1, y, z, blockID, tickRate);
}
--count;
}
if (east >= 0)
{
int neweast = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0)
{
++neweast;
--rem;
}
if (neweast != east)
{
if (neweast == 0)
{
world.setBlock(x + 1, y, z, 0);
}
else
{
world.setBlock(x + 1, y, z, blockID, neweast - 1, 2);
}
world.scheduleBlockUpdate(x + 1, y, z, blockID, tickRate);
}
--count;
}
if (rem > 0)
{
++each;
}
world.setBlockMetadataWithNotify(x, y, z, each - 1, 2);
}
public int tryToFlowVerticallyInto(World world, int x, int y, int z, int amtToInput)
{
int otherY = y + densityDir;
if (otherY < 0 || otherY >= world.getHeight())
{
world.setBlockToAir(x, y, z);
return 0;
}
int amt = getQuantaValueBelow(world, x, otherY, z, quantaPerBlock);
if (amt >= 0)
{
amt += amtToInput;
if (amt > quantaPerBlock)
{
world.setBlock(x, otherY, z, blockID, quantaPerBlock - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
return amt - quantaPerBlock;
}
else if (amt > 0)
{
world.setBlock(x, otherY, z, blockID, amt - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.setBlockToAir(x, y, z);
return 0;
}
return amtToInput;
}
else
{
int density_other = getDensity(world, x, otherY, z);
if (density_other == Integer.MAX_VALUE)
{
if (displaceIfPossible(world, x, otherY, z))
{
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.setBlockToAir(x, y, z);
return 0;
}
else
{
return amtToInput;
}
}
if (densityDir < 0)
{
if (density_other < density) // then swap
{
int bId = world.getBlockId(x, otherY, z);
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
int otherData = world.getBlockMetadata(x, otherY, z);
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.setBlock(x, y, z, bId, otherData, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
return 0;
}
}
else
{
if (density_other > density)
{
int bId = world.getBlockId(x, otherY, z);
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
int otherData = world.getBlockMetadata(x, otherY, z);
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.setBlock(x, y, z, bId, otherData, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
return 0;
}
}
return amtToInput;
}
}
/* IFluidBlock */
@Override
public FluidStack drain(World world, int x, int y, int z, boolean doDrain)
{
return null;
}
@Override
public boolean canDrain(World world, int x, int y, int z)
{
return false;
}
}