37 lines
1.2 KiB
Java
37 lines
1.2 KiB
Java
package net.minecraftforge.event.entity.player;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import net.minecraftforge.event.Cancelable;
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import net.minecraftforge.event.Event;
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@Cancelable
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@Event.HasResult
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public class FillBucketEvent extends PlayerEvent
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{
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/**
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* This event is fired when a player attempts to use a Empty bucket, it
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* can be canceled to completely prevent any further processing.
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*
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* If you set the result to 'ALLOW', it means that you have processed
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* the event and wants the basic functionality of adding the new
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* ItemStack to your inventory and reducing the stack size to process.
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* setResult(ALLOW) is the same as the old setHandeled();
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*/
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public final ItemStack current;
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public final World world;
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public final MovingObjectPosition target;
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public ItemStack result;
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public FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)
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{
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super(player);
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this.current = current;
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this.world = world;
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this.target = target;
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}
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}
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