80 lines
2.5 KiB
INI
80 lines
2.5 KiB
INI
#Main Forge Access Transformer configuration file
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# RailLogic.getNAdjacentTracks
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public ahi.a(Lahh;)I
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# Tessellator
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public ave.u # drawMode
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public ave.v # xOffset
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public ave.w # yOffset
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public ave.x # zOffset
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public-f ave.a # instance remove final
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public ave.z # isDrawing
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# ItemPickaxe
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public+f rq.c # blocksEffectiveAgainst
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# ItemAxe
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public+f rf.c # blocksEffectiveAgainst
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# ItemSpade
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public+f sb.c # blocksEffectiveAgainst
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# ItemTool
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public gt.a # efficiencyOnProperMaterial
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public gt.bY # damageVsEntity
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# EntityEnderman
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public np.d # carriableBlocks
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# RenderGlobal
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public avb.h # theWorld
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public avb.i # renderEngine
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public avb.q # mc
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public avb.r # globalRenderBlocks
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# SoundManager
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public ayq.a # sndSystem
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public ayq.b # soundPoolSounds
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public ayq.c # soundPoolStreaming
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public ayq.d # soundPoolMusic
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# EntityMinecart
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protected nk.* # All private -> protected
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public nj.h()Z # isMinecartPowered
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# Block
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public aig.<init>(ILaco;)V #Constructor
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public aig.<init>(IILaco;)V #Constructor
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public aig.p()Laif; # setRequiresSelfNotify
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public aig.a(Laij;)Laig; # setStepSound
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public aig.b(F)Laig; # setResistance
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public aig.c(F)Laig; # setHardness
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public aig.h(I)Laig; # setLightOpacity
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public aig.a(F)Laig; # setLightValue
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public aig.q()Laig; # setBlockUnbreakable
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public aig.b(Z)Laig; # setTickRandomly
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# NetServerHandler
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public gz.g # playerInAirTime
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# TileEntity
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public aji.k # worldObj
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# BlockLeavesBase
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public ain.c # graphicsLevel
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# Item
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public rh.e(I)Lrh; # setMaxDamage
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public-f rh.f(Lrj;)I # getIconIndex
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# ItemAxe
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public rf.<init>()V # constructor
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# ItemPickaxe
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public rq.<init>()V # constructor
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# RailLogic
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public ahi
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public ahi.a(Lahi;)I # getNAdjacentTiles
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# EntityPlayer
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public og.a(Lnj;)V # joinEntityItemWithWorld
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public og.j()V # closeScreen
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# EntityPlayerMP
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public atg.a(Lnj;)V # joinEntityItemWithWorld
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# World Gen Chests Related
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public gr.T # WorldServer.bonusChestContent
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public yz.a # StructureMineshaftPieces.mineshaftChestContents
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public aad.i # ComponentScatteredFeatureDesertPyramid.itemsToGenerateInTemple
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public aae.l # ComponentScatteredFeatureJunglePyramid.junglePyramidsChestContents
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public aae.m # ComponentScatteredFeatureJunglePyramid.junglePyramidsDispenserContents
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public aan.a # ComponentStrongholdChestCorridor.strongholdChestContents
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public aar.b # ComponentStrongholdLibrary.strongholdLibraryChestContents
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public aaw.c # ComponentStrongholdRoomCrossing.field_75014_c
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public abu.a # ComponentVillageHouse2.villageBlacksmithChestContents
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# AnvilChunkLoader.chunkSaveLocation
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default wy.d
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# ChunkProviderServer.currentChunkLoader
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default gq.e
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