61bea2bfda
Fixed wrong example path for the access transformer in the MDK build.gradle. #5891 Added getters for mouse x/y velocity and if the middle-mouse button is being held down. #5776 Modify issue template for better clarity. #5874 Fixed grindstone not using ItemStack-sensitive getMaxDamage. #5831 Added ParticleManager.registerFactory to Forge's AT. #5896 Fixed NPE in SidedInvWrapper when side was null. #5787 Moved EndermanEntity.setAttackTarget super call to allow LivingSetAttackTargetEvent the ability to override default behavior. #5778 Added field to make "Looking at" debug info maximum distance configurable #5714 |
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build.gradle | ||
gitignore.txt | ||
gradle.properties | ||
README.txt |
------------------------------------------- Source installation information for modders ------------------------------------------- This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod. Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code. Source pack installation information: Standalone source installation ============================== See the Forge Documentation online for more detailed instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/ Step 1: Open your command-line and browse to the folder where you extracted the zip file. Step 2: You're left with a choice. If you prefer to use Eclipse: 1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux) 2. Open Eclipse, Import > Existing Gradle Project > Select Folder or run "gradlew eclipse" to generate the project. (Current Issue) 4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment 5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4. If you prefer to use IntelliJ: 1. Open IDEA, and import project. 2. Select your build.gradle file and have it import. 3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) 4. Refresh the Gradle Project in IDEA if required. If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again. Should it still not work, Refer to #ForgeGradle on EsperNet for more information about the gradle environment. or the Forge Project Discord discord.gg/UvedJ9m Forge source installation ========================= MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part. LexManos' Install Video ======================= https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be For more details update more often refer to the Forge Forums: http://www.minecraftforge.net/forum/index.php/topic,14048.0.html