ForgePatch/src/main/java/net/minecraftforge/fml/client/CustomModLoadingErrorDispla...

69 lines
2.5 KiB
Java

/*
* Forge Mod Loader
* Copyright (c) 2012-2013 cpw.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v2.1
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Contributors:
* cpw - implementation
*/
package net.minecraftforge.fml.client;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiErrorScreen;
import net.minecraftforge.fml.common.EnhancedRuntimeException;
import net.minecraftforge.fml.common.IFMLHandledException;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* If a mod throws this exception during loading, it will be called back to render
* the error screen through the methods below. This error will not be cleared, and will
* not allow the game to carry on, but might be useful if your mod wishes to report
* a fatal configuration error in a pretty way.
*
* Throw this through a proxy. It won't work on the dedicated server environment.
* @author cpw
*
*/
@SideOnly(Side.CLIENT)
public abstract class CustomModLoadingErrorDisplayException extends EnhancedRuntimeException implements IFMLHandledException
{
public CustomModLoadingErrorDisplayException() {
}
public CustomModLoadingErrorDisplayException(String message, Throwable cause)
{
super(message, cause);
}
private static final long serialVersionUID = 1L;
/**
* Called after the GUI is inited by the parent code. You can do extra stuff here, maybe?
*
* @param errorScreen The error screen we're painting
* @param fontRenderer A font renderer for you
*/
public abstract void initGui(GuiErrorScreen errorScreen, FontRenderer fontRenderer);
/**
* Draw your error to the screen.
*
* <br/><em>Warning: Minecraft is in a deep error state.</em> <strong>All</strong> it can do is stop.
* Do not try and do anything involving complex user interaction here.
*
* @param errorScreen The error screen to draw to
* @param fontRenderer A font renderer for you
* @param mouseRelX Mouse X
* @param mouseRelY Mouse Y
* @param tickTime tick time
*/
public abstract void drawScreen(GuiErrorScreen errorScreen, FontRenderer fontRenderer, int mouseRelX, int mouseRelY, float tickTime);
@Override public void printStackTrace(EnhancedRuntimeException.WrappedPrintStream s){}; // Do Nothing unless the modder wants to.
}