ForgePatch/fml/common/fml_at.cfg

77 lines
3.5 KiB
INI

#Main FML Access Transformer configuration file
# TileEntity addMapping
public ash.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a
# EntityList addMappings
public np.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a
public np.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a
public np.b #FD:EntityList/field_75625_b #nameToClassMap
public np.c #FD:EntityList/field_75626_c #classToNameMap
public np.d #FD:EntityList/field_75623_d #idToClassMap
# RenderEngine
#public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING
#public bge.g #FD:RenderEngine/field_78366_k #texturePack # -- MISSING MAPPING
# RenderManager
public bfx.q #FD:RenderManager/field_78729_o #renderers
# RenderBlocks - everything
public bfd.* #FD:RenderBlocks/*
public bfd.*() #MD:RenderBlocks/*
#RenderPlayer
#public-f bht.h #FD:RenderPlayer/field_77110_j #armorlist # -- MISSING MAPPING
#RenderBiped
public-f bgg.l #FD:RenderBiped/field_82424_k #armorlist
#StringTranslate
#public bp.b #FD:StringTranslate/field_74815_b # -- MISSING MAPPING
#public bp.e #FD:StringTranslate/field_74813_d # -- MISSING MAPPING
# TileEntityRenderer
public bip.m #FD:TileEntityRenderer/field_76966_m
# CraftingManager - make the add recipe methods public
public zz.a(Lxy;[Ljava/lang/Object;)Laac; #MD:CraftingManager/func_92103_a
public zz.b(Lxy;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b
# WeightedRandomItem
public mf.a #FD:WeightedRandomItem/field_76292_a #probability
# ItemStack
#public+f tv.c #FD:ItemStack/field_77993_c #itemId
# StatBase
public kq.a #FD:StatBase/field_75978_a #statName
# NetLoginHandler
public ju.a(Lju;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection'
public ju.g #FD:NetLoginHandler/field_72543_h #userName
# EntityPlayerMP getNextWindowId
public jr.bJ()V #MD:EntityPlayerMP/func_71117_bO
public jr.bX #FD:EntityPlayerMP/field_71139_cq
# EntityAITaskEntry
public pq #CL:EntityAITaskEntry
# EntityAITasks
public pp.a #FD:EntityAITasks/field_75782_a #taskList
# BlockChest
public anc.m(Labq;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest
# EntityLiving
#public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage # -- MISSING MAPPING
public oc.c #FD:EntityLiving/field_70714_bg #tasks
#public ng.bG #FD:EntityLiving/field_70703_bu #isJumping # -- MISSING MAPPING
# EntityAIOcelotSit
protected qc.a(Labq;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock
protected qc.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable
# CallableMinecraftVersion - sanity check the MC version
public c #CL:CallableMinecraftVersion
public c.<init>(Lb;)V #MD:CallableMinecraftVersion/<init>(Lnet/minecraft/src/CrashReport;) #constructor
# EntityAnimal
public rl.bp #FD:EntityAnimal/field_70881_d #inLove
# WorldType
public aca.<init>(ILjava/lang/String;)V #MD:WorldType/<init>(ILjava/lang/String;)
public aca.<init>(ILjava/lang/String;I)V #MD:WorldType/<init>(ILjava/lang/String;I)
# ComponentVillage
public aje #CL:ComponentVillage
# EntityVillager - minmax lists
public tv.a(Labg;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy
public tv.b(Labg;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell
public tv.bB #FD:EntityVillager/field_70958_bB
public tv.bC #FD:EntityVillager/field_70960_bC
# GuiButtonMerchant
public axn #CL:GuiButtonMerchant
protected aun.a #FD:GuiYesNo/field_73942_a #guiScreen
# Minecraft
public atm.C #FD:Minecraft/field_71425_J #running
public atm.M #FD:Minecraft/field_71446_o # textureManager