ForgePatch/src/test/java/net/minecraftforge/debug/fluid/CreateFluidSourceEventTest....

58 lines
2.0 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.debug.fluid;
import net.minecraft.init.Blocks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.FMLInitializationEvent;
import net.minecraftforge.eventbus.api.Event.Result;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@Mod(modid = "createfluidsourcetest", name = "CreateFluidSourceTest", version = "1.0", acceptableRemoteVersions = "*")
public class CreateFluidSourceEventTest
{
public static final boolean ENABLE = false;
@Mod.EventHandler
public static void init(FMLInitializationEvent event)
{
if (ENABLE)
{
MinecraftForge.EVENT_BUS.register(CreateFluidSourceEventTest.class);
}
}
@net.minecraftforge.eventbus.api.SubscribeEvent
public static void onCreateFluidSource(CreateFluidSourceEvent event)
{
// make it work exactly the opposite of how it works by default
if (event.getState().getBlock() == Blocks.FLOWING_WATER)
{
event.setResult(Result.DENY);
}
else
{
event.setResult(Result.ALLOW);
}
}
}