ForgePatch/common/net/minecraftforge/liquids/LiquidTank.java
Christian ca16b4b1bd Some liquid events. Non-API breaking. Add them at your leisure. This helps liquids know
what's happening to them. In case they're volatile or something ;)
2012-11-16 01:28:29 -05:00

131 lines
2.8 KiB
Java

package net.minecraftforge.liquids;
import net.minecraft.src.TileEntity;
/**
* Reference implementation of ILiquidTank. Use this or implement your own.
*/
public class LiquidTank implements ILiquidTank {
private LiquidStack liquid;
private int capacity;
private int tankPressure;
private TileEntity tile;
public LiquidTank(int capacity) {
this(null, capacity);
}
public LiquidTank(int liquidId, int quantity, int capacity) {
this(new LiquidStack(liquidId, quantity), capacity);
}
public LiquidTank(int liquidId, int quantity, int capacity, TileEntity tile) {
this(liquidId, quantity, capacity);
this.tile = tile;
}
public LiquidTank(LiquidStack liquid, int capacity) {
this.liquid = liquid;
this.capacity = capacity;
}
public LiquidTank(LiquidStack liquid, int capacity, TileEntity tile)
{
this(liquid, capacity);
this.tile = tile;
}
@Override
public LiquidStack getLiquid() {
return this.liquid;
}
@Override
public void setLiquid(LiquidStack liquid) {
this.liquid = liquid;
}
@Override
public void setCapacity(int capacity) {
this.capacity = capacity;
}
@Override
public int getCapacity() {
return this.capacity;
}
@Override
public int fill(LiquidStack resource, boolean doFill) {
if(resource == null || resource.itemID <= 0)
return 0;
if(liquid == null || liquid.itemID <= 0) {
if(resource.amount <= capacity) {
if(doFill)
this.liquid = resource.copy();
return resource.amount;
} else {
if(doFill) {
this.liquid = resource.copy();
this.liquid.amount = capacity;
if (tile!=null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidFillingEvent(liquid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return capacity;
}
}
if(!liquid.isLiquidEqual(resource))
return 0;
int space = capacity - liquid.amount;
if(resource.amount <= space) {
if(doFill)
this.liquid.amount += resource.amount;
return resource.amount;
} else {
if(doFill)
this.liquid.amount = capacity;
return space;
}
}
@Override
public LiquidStack drain(int maxDrain, boolean doDrain) {
if(liquid == null || liquid.itemID <= 0)
return null;
if(liquid.amount <= 0)
return null;
int used = maxDrain;
if(liquid.amount < used)
used = liquid.amount;
if(doDrain) {
liquid.amount -= used;
}
LiquidStack drained = new LiquidStack(liquid.itemID, used, liquid.itemMeta);
// Reset liquid if emptied
if(liquid.amount <= 0)
liquid = null;
if (doDrain && tile!=null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidDrainingEvent(drained, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
return drained;
}
@Override
public int getTankPressure() {
return tankPressure;
}
public void setTankPressure(int pressure)
{
this.tankPressure = pressure;
}
}