86 lines
2.5 KiB
Java
86 lines
2.5 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.event;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.entity.ItemFrameRenderer;
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import net.minecraft.entity.item.ItemFrameEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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import javax.annotation.Nonnull;
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/**
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* This event is called when an item is rendered in an item frame.
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*
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* You can set canceled to do no further vanilla processing.
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*/
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@Cancelable
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public class RenderItemInFrameEvent extends net.minecraftforge.eventbus.api.Event
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{
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private final ItemStack item;
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private final ItemFrameEntity entityItemFrame;
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private final ItemFrameRenderer renderer;
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private final MatrixStack matrix;
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private final IRenderTypeBuffer buffers;
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private final int light;
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public RenderItemInFrameEvent(ItemFrameEntity itemFrame, ItemFrameRenderer renderItemFrame, MatrixStack matrix,
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IRenderTypeBuffer buffers, int light)
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{
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item = itemFrame.getDisplayedItem();
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entityItemFrame = itemFrame;
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renderer = renderItemFrame;
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this.matrix = matrix;
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this.buffers = buffers;
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this.light = light;
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}
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@Nonnull
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public ItemStack getItem()
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{
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return item;
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}
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public ItemFrameEntity getEntityItemFrame()
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{
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return entityItemFrame;
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}
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public ItemFrameRenderer getRenderer()
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{
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return renderer;
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}
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public MatrixStack getMatrix() {
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return matrix;
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}
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public IRenderTypeBuffer getBuffers() {
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return buffers;
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}
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public int getLight() {
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return light;
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}
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}
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