ForgePatch/src/main/java/net/minecraftforge/client/event/RenderItemInFrameEvent.java

86 lines
2.5 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.entity.ItemFrameRenderer;
import net.minecraft.entity.item.ItemFrameEntity;
import net.minecraft.item.ItemStack;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
import javax.annotation.Nonnull;
/**
* This event is called when an item is rendered in an item frame.
*
* You can set canceled to do no further vanilla processing.
*/
@Cancelable
public class RenderItemInFrameEvent extends net.minecraftforge.eventbus.api.Event
{
private final ItemStack item;
private final ItemFrameEntity entityItemFrame;
private final ItemFrameRenderer renderer;
private final MatrixStack matrix;
private final IRenderTypeBuffer buffers;
private final int light;
public RenderItemInFrameEvent(ItemFrameEntity itemFrame, ItemFrameRenderer renderItemFrame, MatrixStack matrix,
IRenderTypeBuffer buffers, int light)
{
item = itemFrame.getDisplayedItem();
entityItemFrame = itemFrame;
renderer = renderItemFrame;
this.matrix = matrix;
this.buffers = buffers;
this.light = light;
}
@Nonnull
public ItemStack getItem()
{
return item;
}
public ItemFrameEntity getEntityItemFrame()
{
return entityItemFrame;
}
public ItemFrameRenderer getRenderer()
{
return renderer;
}
public MatrixStack getMatrix() {
return matrix;
}
public IRenderTypeBuffer getBuffers() {
return buffers;
}
public int getLight() {
return light;
}
}