122 lines
3.2 KiB
Java
122 lines
3.2 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.event;
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import javax.annotation.Nonnull;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Hand;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
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* whenever a hand is rendered in first person.
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* Canceling the event causes the hand to not render.
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*/
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@Cancelable
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public class RenderHandEvent extends Event
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{
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private final Hand hand;
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private final MatrixStack mat;
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private final IRenderTypeBuffer buffers;
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private final int light;
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private final float partialTicks;
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private final float interpolatedPitch;
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private final float swingProgress;
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private final float equipProgress;
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@Nonnull
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private final ItemStack stack;
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public RenderHandEvent(Hand hand, MatrixStack mat, IRenderTypeBuffer buffers, int light,
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float partialTicks, float interpolatedPitch,
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float swingProgress, float equipProgress, @Nonnull ItemStack stack)
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{
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this.hand = hand;
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this.mat = mat;
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this.buffers = buffers;
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this.light = light;
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this.partialTicks = partialTicks;
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this.interpolatedPitch = interpolatedPitch;
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this.swingProgress = swingProgress;
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this.equipProgress = equipProgress;
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this.stack = stack;
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}
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public Hand getHand()
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{
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return hand;
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}
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public MatrixStack getMatrixStack()
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{
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return mat;
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}
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public IRenderTypeBuffer getBuffers() {
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return buffers;
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}
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public int getLight() {
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return light;
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}
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public float getPartialTicks()
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{
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return partialTicks;
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}
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/**
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* @return The interpolated pitch of the player entity
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*/
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public float getInterpolatedPitch()
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{
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return interpolatedPitch;
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}
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/**
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* @return The swing progress of the hand being rendered
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*/
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public float getSwingProgress()
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{
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return swingProgress;
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}
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/**
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* @return The progress of the equip animation. 1.0 is fully equipped.
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*/
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public float getEquipProgress()
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{
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return equipProgress;
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}
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/**
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* @return The ItemStack to be rendered
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*/
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@Nonnull
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public ItemStack getItemStack()
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{
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return stack;
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}
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}
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