ForgePatch/src/main/java/net/minecraftforge/client/event/RenderHandEvent.java

122 lines
3.2 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import javax.annotation.Nonnull;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
/**
* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
* whenever a hand is rendered in first person.
* Canceling the event causes the hand to not render.
*/
@Cancelable
public class RenderHandEvent extends Event
{
private final Hand hand;
private final MatrixStack mat;
private final IRenderTypeBuffer buffers;
private final int light;
private final float partialTicks;
private final float interpolatedPitch;
private final float swingProgress;
private final float equipProgress;
@Nonnull
private final ItemStack stack;
public RenderHandEvent(Hand hand, MatrixStack mat, IRenderTypeBuffer buffers, int light,
float partialTicks, float interpolatedPitch,
float swingProgress, float equipProgress, @Nonnull ItemStack stack)
{
this.hand = hand;
this.mat = mat;
this.buffers = buffers;
this.light = light;
this.partialTicks = partialTicks;
this.interpolatedPitch = interpolatedPitch;
this.swingProgress = swingProgress;
this.equipProgress = equipProgress;
this.stack = stack;
}
public Hand getHand()
{
return hand;
}
public MatrixStack getMatrixStack()
{
return mat;
}
public IRenderTypeBuffer getBuffers() {
return buffers;
}
public int getLight() {
return light;
}
public float getPartialTicks()
{
return partialTicks;
}
/**
* @return The interpolated pitch of the player entity
*/
public float getInterpolatedPitch()
{
return interpolatedPitch;
}
/**
* @return The swing progress of the hand being rendered
*/
public float getSwingProgress()
{
return swingProgress;
}
/**
* @return The progress of the equip animation. 1.0 is fully equipped.
*/
public float getEquipProgress()
{
return equipProgress;
}
/**
* @return The ItemStack to be rendered
*/
@Nonnull
public ItemStack getItemStack()
{
return stack;
}
}