72 lines
2.3 KiB
Java
72 lines
2.3 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.event;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* Called when a block's texture is going to be overlaid on the player's HUD. Cancel this event to prevent the overlay.
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*/
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@Cancelable
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public class RenderBlockOverlayEvent extends Event
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{
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public static enum OverlayType {
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FIRE, BLOCK, WATER
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}
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private final PlayerEntity player;
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private final MatrixStack mat;
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private final OverlayType overlayType;
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private final BlockState blockForOverlay;
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private final BlockPos blockPos;
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public RenderBlockOverlayEvent(PlayerEntity player, MatrixStack mat, OverlayType type, BlockState block, BlockPos blockPos)
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{
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this.player = player;
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this.mat = mat;
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this.overlayType = type;
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this.blockForOverlay = block;
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this.blockPos = blockPos;
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}
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/**
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* The player which the overlay will apply to
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*/
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public PlayerEntity getPlayer() { return player; }
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public MatrixStack getMatrixStack() { return mat; }
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/**
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* The type of overlay to occur
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*/
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public OverlayType getOverlayType() { return overlayType; }
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/**
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* If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from
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*/
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public BlockState getBlockForOverlay() { return blockForOverlay; }
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public BlockPos getBlockPos() { return blockPos; }
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}
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