107 lines
3.5 KiB
Java
107 lines
3.5 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.event;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.multiplayer.PlayerController;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.eventbus.api.Event;
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import javax.annotation.Nullable;
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/**
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* Client side player connectivity events.
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*/
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public class ClientPlayerNetworkEvent extends Event {
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private final PlayerController controller;
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private final ClientPlayerEntity player;
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private final NetworkManager networkManager;
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/**
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* @return the player controller for the client side
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*/
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@Nullable
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public PlayerController getController() {
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return controller;
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}
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/**
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* @return the player instance (if present - may be null)
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*/
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@Nullable
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public ClientPlayerEntity getPlayer() {
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return player;
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}
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/**
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* @return the network connection (if present - may be null)
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*/
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@Nullable
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public NetworkManager getNetworkManager() {
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return networkManager;
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}
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ClientPlayerNetworkEvent(final PlayerController controller, final ClientPlayerEntity player, final NetworkManager networkManager) {
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this.controller = controller;
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this.player = player;
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this.networkManager = networkManager;
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}
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/**
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* Fired when the client player logs in to the server. The player should be initialized.
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*/
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public static class LoggedInEvent extends ClientPlayerNetworkEvent {
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public LoggedInEvent(final PlayerController controller, final ClientPlayerEntity player, final NetworkManager networkManager) {
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super(controller, player, networkManager);
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}
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}
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/**
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* Fired when the player logs out. Note this might also fire when a new integrated server is being created.
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*/
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public static class LoggedOutEvent extends ClientPlayerNetworkEvent {
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public LoggedOutEvent(final PlayerController controller, final ClientPlayerEntity player, final NetworkManager networkManager) {
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super(controller, player, networkManager);
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}
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}
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/**
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* Fired when the player object respawns, such as dimension changes.
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*/
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public static class RespawnEvent extends ClientPlayerNetworkEvent {
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private final ClientPlayerEntity oldPlayer;
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public RespawnEvent(final PlayerController pc, final ClientPlayerEntity oldPlayer, final ClientPlayerEntity newPlayer, final NetworkManager networkManager) {
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super(pc, newPlayer, networkManager);
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this.oldPlayer = oldPlayer;
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}
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public ClientPlayerEntity getOldPlayer() {
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return oldPlayer;
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}
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public ClientPlayerEntity getNewPlayer() {
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return super.getPlayer();
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}
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}
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}
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