ForgePatch/src/main/java/net/minecraftforge/fluids/BlockFluidBase.java

693 lines
23 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fluids;
import java.util.Map;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import net.minecraftforge.common.property.PropertyFloat;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Maps;
import javax.annotation.Nonnull;
/**
* This is a base implementation for Fluid blocks.
*
* It is highly recommended that you extend this class or one of the Forge-provided child classes.
*
*/
public abstract class BlockFluidBase extends Block implements IFluidBlock
{
protected final static Map<Block, Boolean> defaultDisplacements = Maps.newHashMap();
static
{
defaultDisplacements.put(Blocks.OAK_DOOR, false);
defaultDisplacements.put(Blocks.SPRUCE_DOOR, false);
defaultDisplacements.put(Blocks.BIRCH_DOOR, false);
defaultDisplacements.put(Blocks.JUNGLE_DOOR, false);
defaultDisplacements.put(Blocks.ACACIA_DOOR, false);
defaultDisplacements.put(Blocks.DARK_OAK_DOOR, false);
defaultDisplacements.put(Blocks.TRAPDOOR, false);
defaultDisplacements.put(Blocks.IRON_TRAPDOOR, false);
defaultDisplacements.put(Blocks.OAK_FENCE, false);
defaultDisplacements.put(Blocks.SPRUCE_FENCE, false);
defaultDisplacements.put(Blocks.BIRCH_FENCE, false);
defaultDisplacements.put(Blocks.JUNGLE_FENCE, false);
defaultDisplacements.put(Blocks.DARK_OAK_FENCE, false);
defaultDisplacements.put(Blocks.ACACIA_FENCE, false);
defaultDisplacements.put(Blocks.NETHER_BRICK_FENCE, false);
defaultDisplacements.put(Blocks.OAK_FENCE_GATE, false);
defaultDisplacements.put(Blocks.SPRUCE_FENCE_GATE, false);
defaultDisplacements.put(Blocks.BIRCH_FENCE_GATE, false);
defaultDisplacements.put(Blocks.JUNGLE_FENCE_GATE, false);
defaultDisplacements.put(Blocks.DARK_OAK_FENCE_GATE, false);
defaultDisplacements.put(Blocks.ACACIA_FENCE_GATE, false);
defaultDisplacements.put(Blocks.WOODEN_PRESSURE_PLATE, false);
defaultDisplacements.put(Blocks.STONE_PRESSURE_PLATE, false);
defaultDisplacements.put(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE, false);
defaultDisplacements.put(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE, false);
defaultDisplacements.put(Blocks.LADDER, false);
defaultDisplacements.put(Blocks.IRON_BARS, false);
defaultDisplacements.put(Blocks.GLASS_PANE, false);
defaultDisplacements.put(Blocks.STAINED_GLASS_PANE, false);
defaultDisplacements.put(Blocks.PORTAL, false);
defaultDisplacements.put(Blocks.END_PORTAL, false);
defaultDisplacements.put(Blocks.COBBLESTONE_WALL, false);
defaultDisplacements.put(Blocks.BARRIER, false);
defaultDisplacements.put(Blocks.STANDING_BANNER, false);
defaultDisplacements.put(Blocks.WALL_BANNER, false);
defaultDisplacements.put(Blocks.CAKE, false);
defaultDisplacements.put(Blocks.IRON_DOOR, false);
defaultDisplacements.put(Blocks.STANDING_SIGN, false);
defaultDisplacements.put(Blocks.WALL_SIGN, false);
defaultDisplacements.put(Blocks.REEDS, false);
}
protected Map<Block, Boolean> displacements = Maps.newHashMap();
public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
public static final PropertyFloat[] LEVEL_CORNERS = new PropertyFloat[4];
public static final PropertyFloat FLOW_DIRECTION = new PropertyFloat("flow_direction");
public static final ImmutableList<IUnlistedProperty<Float>> FLUID_RENDER_PROPS;
static
{
ImmutableList.Builder<IUnlistedProperty<Float>> builder = ImmutableList.builder();
builder.add(FLOW_DIRECTION);
for(int i = 0; i < 4; i++)
{
LEVEL_CORNERS[i] = new PropertyFloat("level_corner_" + i);
builder.add(LEVEL_CORNERS[i]);
}
FLUID_RENDER_PROPS = builder.build();
}
protected int quantaPerBlock = 8;
protected float quantaPerBlockFloat = 8F;
protected int density = 1;
protected int densityDir = -1;
protected int temperature = 295;
protected int tickRate = 20;
protected BlockRenderLayer renderLayer = BlockRenderLayer.TRANSLUCENT;
protected int maxScaledLight = 0;
protected final String fluidName;
/**
* This is the fluid used in the constructor. Use this reference to configure things
* like icons for your block. It might not be active in the registry, so do
* NOT expose it.
*/
protected final Fluid definedFluid;
public BlockFluidBase(Fluid fluid, Material material)
{
super(material);
this.setTickRandomly(true);
this.disableStats();
this.fluidName = fluid.getName();
this.density = fluid.density;
this.temperature = fluid.temperature;
this.maxScaledLight = fluid.luminosity;
this.tickRate = fluid.viscosity / 200;
this.densityDir = fluid.density > 0 ? -1 : 1;
fluid.setBlock(this);
this.definedFluid = fluid;
displacements.putAll(defaultDisplacements);
this.setDefaultState(blockState.getBaseState().withProperty(LEVEL, 0));
}
@Override
@Nonnull
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState(this, new IProperty[] { LEVEL }, FLUID_RENDER_PROPS.toArray(new IUnlistedProperty<?>[0]));
}
@Override
public int getMetaFromState(@Nonnull IBlockState state)
{
return state.getValue(LEVEL);
}
@Override
@Deprecated
@Nonnull
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(LEVEL, meta);
}
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock)
{
if (quantaPerBlock > 16 || quantaPerBlock < 1) quantaPerBlock = 8;
this.quantaPerBlock = quantaPerBlock;
this.quantaPerBlockFloat = quantaPerBlock;
return this;
}
public BlockFluidBase setDensity(int density)
{
if (density == 0) density = 1;
this.density = density;
this.densityDir = density > 0 ? -1 : 1;
return this;
}
public BlockFluidBase setTemperature(int temperature)
{
this.temperature = temperature;
return this;
}
public BlockFluidBase setTickRate(int tickRate)
{
if (tickRate <= 0) tickRate = 20;
this.tickRate = tickRate;
return this;
}
public BlockFluidBase setRenderLayer(BlockRenderLayer renderLayer)
{
this.renderLayer = renderLayer;
return this;
}
public BlockFluidBase setMaxScaledLight(int maxScaledLight)
{
this.maxScaledLight = maxScaledLight;
return this;
}
/**
* Returns true if the block at (pos) is displaceable. Does not displace the block.
*/
public boolean canDisplace(IBlockAccess world, BlockPos pos)
{
if (world.isAirBlock(pos)) return true;
IBlockState state = world.getBlockState(pos);
if (state.getBlock() == this)
{
return false;
}
if (displacements.containsKey(state.getBlock()))
{
return displacements.get(state.getBlock());
}
Material material = state.getMaterial();
if (material.blocksMovement() || material == Material.PORTAL)
{
return false;
}
int density = getDensity(world, pos);
if (density == Integer.MAX_VALUE)
{
return true;
}
if (this.density > density)
{
return true;
}
else
{
return false;
}
}
/**
* Attempt to displace the block at (pos), return true if it was displaced.
*/
public boolean displaceIfPossible(World world, BlockPos pos)
{
if (world.isAirBlock(pos))
{
return true;
}
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block == this)
{
return false;
}
if (displacements.containsKey(block))
{
if (displacements.get(block))
{
if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
block.dropBlockAsItem(world, pos, state, 0);
return true;
}
return false;
}
Material material = state.getMaterial();
if (material.blocksMovement() || material == Material.PORTAL)
{
return false;
}
int density = getDensity(world, pos);
if (density == Integer.MAX_VALUE)
{
block.dropBlockAsItem(world, pos, state, 0);
return true;
}
if (this.density > density)
{
return true;
}
else
{
return false;
}
}
public abstract int getQuantaValue(IBlockAccess world, BlockPos pos);
@Override
public abstract boolean canCollideCheck(@Nonnull IBlockState state, boolean fullHit);
public abstract int getMaxRenderHeightMeta();
/* BLOCK FUNCTIONS */
@Override
public void onBlockAdded(@Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state)
{
world.scheduleUpdate(pos, this, tickRate);
}
@Override
public void neighborChanged(@Nonnull IBlockState state, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull Block neighborBlock, @Nonnull BlockPos neighbourPos)
{
world.scheduleUpdate(pos, this, tickRate);
}
// Used to prevent updates on chunk generation
@Override
public boolean requiresUpdates()
{
return false;
}
@Override
public boolean isPassable(@Nonnull IBlockAccess world, @Nonnull BlockPos pos)
{
return true;
}
@Override
@Nonnull
public Item getItemDropped(@Nonnull IBlockState state, @Nonnull Random rand, int fortune)
{
return Items.AIR;
}
@Override
public int quantityDropped(@Nonnull Random par1Random)
{
return 0;
}
@Override
public int tickRate(@Nonnull World world)
{
return tickRate;
}
@Override
@Nonnull
public Vec3d modifyAcceleration(@Nonnull World world, @Nonnull BlockPos pos, @Nonnull Entity entity, @Nonnull Vec3d vec)
{
if (densityDir > 0) return vec;
Vec3d vec_flow = this.getFlowVector(world, pos);
return vec.addVector(
vec_flow.xCoord * (quantaPerBlock * 4),
vec_flow.yCoord * (quantaPerBlock * 4),
vec_flow.zCoord * (quantaPerBlock * 4));
}
@Override
public int getLightValue(@Nonnull IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos)
{
if (maxScaledLight == 0)
{
return super.getLightValue(state, world, pos);
}
int data = state.getValue(LEVEL);
return (int) (data / quantaPerBlockFloat * maxScaledLight);
}
@Override
public boolean isOpaqueCube(@Nonnull IBlockState state)
{
return false;
}
@Override
public boolean isFullCube(@Nonnull IBlockState state)
{
return false;
}
/* Never used...?
@Override
public float getBlockBrightness(World world, BlockPos pos)
{
float lightThis = world.getLightBrightness(pos);
float lightUp = world.getLightBrightness(x, y + 1, z);
return lightThis > lightUp ? lightThis : lightUp;
}
*/
@Override
public int getPackedLightmapCoords(@Nonnull IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos)
{
int lightThis = world.getCombinedLight(pos, 0);
int lightUp = world.getCombinedLight(pos.up(), 0);
int lightThisBase = lightThis & 255;
int lightUpBase = lightUp & 255;
int lightThisExt = lightThis >> 16 & 255;
int lightUpExt = lightUp >> 16 & 255;
return (lightThisBase > lightUpBase ? lightThisBase : lightUpBase) |
((lightThisExt > lightUpExt ? lightThisExt : lightUpExt) << 16);
}
@Override
@SideOnly(Side.CLIENT)
@Nonnull
public BlockRenderLayer getBlockLayer()
{
return this.renderLayer;
}
@Override
public boolean shouldSideBeRendered(@Nonnull IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos, @Nonnull EnumFacing side)
{
IBlockState neighbor = world.getBlockState(pos.offset(side));
if (neighbor.getMaterial() == state.getMaterial())
{
return false;
}
if(densityDir == -1 && side == EnumFacing.UP)
{
return true;
}
if(densityDir == 1 && side == EnumFacing.DOWN)
{
return true;
}
return super.shouldSideBeRendered(state, world, pos, side);
}
@Override
@Nonnull
public IBlockState getExtendedState(@Nonnull IBlockState oldState, @Nonnull IBlockAccess worldIn, @Nonnull BlockPos pos)
{
IExtendedBlockState state = (IExtendedBlockState)oldState;
state = state.withProperty(FLOW_DIRECTION, (float)getFlowDirection(worldIn, pos));
float[][] height = new float[3][3];
float[][] corner = new float[2][2];
height[1][1] = getFluidHeightForRender(worldIn, pos);
if(height[1][1] == 1)
{
for(int i = 0; i < 2; i++)
{
for(int j = 0; j < 2; j++)
{
corner[i][j] = 1;
}
}
}
else
{
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
if(i != 1 || j != 1)
{
height[i][j] = getFluidHeightForRender(worldIn, pos.add(i - 1, 0, j - 1));
}
}
}
for(int i = 0; i < 2; i++)
{
for(int j = 0; j < 2; j++)
{
corner[i][j] = getFluidHeightAverage(height[i][j], height[i][j + 1], height[i + 1][j], height[i + 1][j + 1]);
}
}
}
state = state.withProperty(LEVEL_CORNERS[0], corner[0][0]);
state = state.withProperty(LEVEL_CORNERS[1], corner[0][1]);
state = state.withProperty(LEVEL_CORNERS[2], corner[1][1]);
state = state.withProperty(LEVEL_CORNERS[3], corner[1][0]);
return state;
}
/* FLUID FUNCTIONS */
public static final int getDensity(IBlockAccess world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
if (!(block instanceof BlockFluidBase))
{
return Integer.MAX_VALUE;
}
return ((BlockFluidBase)block).density;
}
public static final int getTemperature(IBlockAccess world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
if (!(block instanceof BlockFluidBase))
{
return Integer.MAX_VALUE;
}
return ((BlockFluidBase)block).temperature;
}
public static double getFlowDirection(IBlockAccess world, BlockPos pos)
{
IBlockState state = world.getBlockState(pos);
if (!state.getMaterial().isLiquid())
{
return -1000.0;
}
Vec3d vec = ((BlockFluidBase)state.getBlock()).getFlowVector(world, pos);
return vec.xCoord == 0.0D && vec.zCoord == 0.0D ? -1000.0D : Math.atan2(vec.zCoord, vec.xCoord) - Math.PI / 2D;
}
public final int getQuantaValueBelow(IBlockAccess world, BlockPos pos, int belowThis)
{
int quantaRemaining = getQuantaValue(world, pos);
if (quantaRemaining >= belowThis)
{
return -1;
}
return quantaRemaining;
}
public final int getQuantaValueAbove(IBlockAccess world, BlockPos pos, int aboveThis)
{
int quantaRemaining = getQuantaValue(world, pos);
if (quantaRemaining <= aboveThis)
{
return -1;
}
return quantaRemaining;
}
public final float getQuantaPercentage(IBlockAccess world, BlockPos pos)
{
int quantaRemaining = getQuantaValue(world, pos);
return quantaRemaining / quantaPerBlockFloat;
}
public float getFluidHeightAverage(float... flow)
{
float total = 0;
int count = 0;
float end = 0;
for (int i = 0; i < flow.length; i++)
{
if (flow[i] >= 14f / 16)
{
total += flow[i] * 10;
count += 10;
}
if (flow[i] >= 0)
{
total += flow[i];
count++;
}
}
if (end == 0)
end = total / count;
return end;
}
public float getFluidHeightForRender(IBlockAccess world, BlockPos pos)
{
IBlockState here = world.getBlockState(pos);
IBlockState up = world.getBlockState(pos.down(densityDir));
if (here.getBlock() == this)
{
if (up.getMaterial().isLiquid() || up.getBlock() instanceof IFluidBlock)
{
return 1;
}
if (getMetaFromState(here) == getMaxRenderHeightMeta())
{
return 0.875F;
}
}
if (here.getBlock() instanceof BlockLiquid)
{
return Math.min(1 - BlockLiquid.getLiquidHeightPercent(here.getValue(BlockLiquid.LEVEL)), 14f / 16);
}
return !here.getMaterial().isSolid() && up.getBlock() == this ? 1 : this.getQuantaPercentage(world, pos) * 0.875F;
}
public Vec3d getFlowVector(IBlockAccess world, BlockPos pos)
{
Vec3d vec = new Vec3d(0.0D, 0.0D, 0.0D);
int decay = quantaPerBlock - getQuantaValue(world, pos);
for (int side = 0; side < 4; ++side)
{
int x2 = pos.getX();
int z2 = pos.getZ();
switch (side)
{
case 0: --x2; break;
case 1: --z2; break;
case 2: ++x2; break;
case 3: ++z2; break;
}
BlockPos pos2 = new BlockPos(x2, pos.getY(), z2);
int otherDecay = quantaPerBlock - getQuantaValue(world, pos2);
if (otherDecay >= quantaPerBlock)
{
if (!world.getBlockState(pos2).getMaterial().blocksMovement())
{
otherDecay = quantaPerBlock - getQuantaValue(world, pos2.down());
if (otherDecay >= 0)
{
int power = otherDecay - (decay - quantaPerBlock);
vec = vec.addVector((pos2.getX() - pos.getX()) * power, 0, (pos2.getZ() - pos.getZ()) * power);
}
}
}
else if (otherDecay >= 0)
{
int power = otherDecay - decay;
vec = vec.addVector((pos2.getX() - pos.getX()) * power, 0, (pos2.getZ() - pos.getZ()) * power);
}
}
if (world.getBlockState(pos.up()).getBlock() == this)
{
boolean flag =
isBlockSolid(world, pos.add( 0, 0, -1), EnumFacing.NORTH) ||
isBlockSolid(world, pos.add( 0, 0, 1), EnumFacing.SOUTH) ||
isBlockSolid(world, pos.add(-1, 0, 0), EnumFacing.WEST) ||
isBlockSolid(world, pos.add( 1, 0, 0), EnumFacing.EAST) ||
isBlockSolid(world, pos.add( 0, 1, -1), EnumFacing.NORTH) ||
isBlockSolid(world, pos.add( 0, 1, 1), EnumFacing.SOUTH) ||
isBlockSolid(world, pos.add(-1, 1, 0), EnumFacing.WEST) ||
isBlockSolid(world, pos.add( 1, 1, 0), EnumFacing.EAST);
if (flag)
{
vec = vec.normalize().addVector(0.0D, -6.0D, 0.0D);
}
}
vec = vec.normalize();
return vec;
}
/* IFluidBlock */
@Override
public Fluid getFluid()
{
return FluidRegistry.getFluid(fluidName);
}
@Override
public float getFilledPercentage(World world, BlockPos pos)
{
int quantaRemaining = getQuantaValue(world, pos) + 1;
float remaining = quantaRemaining / quantaPerBlockFloat;
if (remaining > 1) remaining = 1.0f;
return remaining * (density > 0 ? 1 : -1);
}
@Override
public AxisAlignedBB getCollisionBoundingBox(@Nonnull IBlockState blockState, @Nonnull IBlockAccess worldIn, @Nonnull BlockPos pos)
{
return NULL_AABB;
}
}