ForgePatch/src/main/java/net/minecraftforge/common/util/FakePlayerFactory.java

81 lines
2.7 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.common.util;
import java.lang.ref.WeakReference;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import com.google.common.collect.Maps;
import com.mojang.authlib.GameProfile;
import net.minecraft.world.WorldServer;
//To be expanded for generic Mod fake players?
public class FakePlayerFactory
{
private static GameProfile MINECRAFT = new GameProfile(UUID.fromString("41C82C87-7AfB-4024-BA57-13D2C99CAE77"), "[Minecraft]");
// Map of all active fake player usernames to their entities
private static Map<GameProfile, FakePlayer> fakePlayers = Maps.newHashMap();
private static WeakReference<FakePlayer> MINECRAFT_PLAYER = null;
public static FakePlayer getMinecraft(WorldServer world)
{
FakePlayer ret = MINECRAFT_PLAYER != null ? MINECRAFT_PLAYER.get() : null;
if (ret == null)
{
ret = FakePlayerFactory.get(world, MINECRAFT);
MINECRAFT_PLAYER = new WeakReference<FakePlayer>(ret);
}
return ret;
}
/**
* Get a fake player with a given username,
* Mods should either hold weak references to the return value, or listen for a
* WorldEvent.Unload and kill all references to prevent worlds staying in memory.
*/
public static FakePlayer get(WorldServer world, GameProfile username)
{
if (!fakePlayers.containsKey(username))
{
FakePlayer fakePlayer = new FakePlayer(world, username);
fakePlayers.put(username, fakePlayer);
}
return fakePlayers.get(username);
}
public static void unloadWorld(WorldServer world)
{
Iterator<Entry<GameProfile, FakePlayer>> itr = fakePlayers.entrySet().iterator();
while (itr.hasNext())
{
Entry<GameProfile, FakePlayer> entry = itr.next();
if (entry.getValue().world == world)
{
itr.remove();
}
}
}
}