ForgePatch/src/fmllauncher/java/net/minecraftforge/fml/loading/progress/ClientVisualization.java

335 lines
13 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.loading.progress;
import com.google.common.io.ByteStreams;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.logging.log4j.LogManager;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import org.lwjgl.stb.STBEasyFont;
import org.lwjgl.stb.STBImage;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.io.IOException;
import java.lang.management.ManagementFactory;
import java.lang.management.MemoryUsage;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.List;
import java.util.function.IntConsumer;
import java.util.function.IntSupplier;
import java.util.function.LongSupplier;
import java.util.function.Supplier;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.glfw.GLFW.glfwCreateWindow;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
class ClientVisualization implements EarlyProgressVisualization.Visualization {
private final int screenWidth = 854;
private final int screenHeight = 480;
private long window;
private Thread renderThread = new Thread(this::renderThreadFunc);
private boolean running = true;
private GLFWFramebufferSizeCallback framebufferSizeCallback;
private int[] fbSize;
private void initWindow() {
GLFWErrorCallback.createPrint(System.err).set();
long glfwInitBegin = System.nanoTime();
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
long glfwInitEnd = System.nanoTime();
if (glfwInitEnd - glfwInitBegin > 1e9) {
LogManager.getLogger().fatal("WARNING : glfwInit took {} seconds to start.", (glfwInitEnd-glfwInitBegin) / 1.0e9);
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(screenWidth, screenHeight, "FML early loading progress", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window"); // ignore it and make the GUI optional?
}
framebufferSizeCallback = GLFWFramebufferSizeCallback.create(this::fbResize);
try (MemoryStack stack = stackPush()) {
IntBuffer pWidth = stack.mallocInt(1);
IntBuffer pHeight = stack.mallocInt(1);
IntBuffer monPosLeft = stack.mallocInt(1);
IntBuffer monPosTop = stack.mallocInt(1);
glfwGetWindowSize(window, pWidth, pHeight);
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwGetMonitorPos(glfwGetPrimaryMonitor(), monPosLeft, monPosTop);
// Center the window
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2 + monPosLeft.get(0),
(vidmode.height() - pHeight.get(0)) / 2 + monPosTop.get(0)
);
IntBuffer iconWidth = stack.mallocInt(1);
IntBuffer iconHeight = stack.mallocInt(1);
IntBuffer iconChannels = stack.mallocInt(1);
final GLFWImage.Buffer glfwImages = GLFWImage.mallocStack(1, stack);
byte[] icon;
try {
icon = ByteStreams.toByteArray(getClass().getClassLoader().getResourceAsStream("forge_icon.png"));
final ByteBuffer iconBuf = stack.malloc(icon.length);
iconBuf.put(icon);
((Buffer)iconBuf).position(0);
final ByteBuffer imgBuffer = STBImage.stbi_load_from_memory(iconBuf, iconWidth, iconHeight, iconChannels, 4);
if (imgBuffer == null) {
throw new NullPointerException("Failed to load window icon"); // fall down to catch block
}
glfwImages.position(0);
glfwImages.width(iconWidth.get(0));
glfwImages.height(iconHeight.get(0));
((Buffer)imgBuffer).position(0);
glfwImages.pixels(imgBuffer);
glfwImages.position(0);
glfwSetWindowIcon(window, glfwImages);
STBImage.stbi_image_free(imgBuffer);
} catch (NullPointerException | IOException e) {
System.err.println("Failed to load forge logo");
}
}
int[] w = new int[1];
int[] h = new int[1];
glfwGetFramebufferSize(window, w, h);
fbSize = new int[] {w[0], h[0]};
glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
glfwShowWindow(window);
glfwPollEvents();
}
private void renderProgress() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0D, screenWidth, screenHeight, 0.0D, -1000.0D, 1000.0D);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnableClientState(GL11.GL_VERTEX_ARRAY);
glEnable(GL_BLEND);
renderBackground();
renderMessages();
glfwSwapBuffers(window);
}
private static float clamp(float num, float min, float max) {
if (num < min) {
return min;
} else {
return num > max ? max : num;
}
}
private static int clamp(int num, int min, int max) {
if (num < min) {
return min;
} else {
return num > max ? max : num;
}
}
private static int hsvToRGB(float hue, float saturation, float value) {
int i = (int)(hue * 6.0F) % 6;
float f = hue * 6.0F - (float)i;
float f1 = value * (1.0F - saturation);
float f2 = value * (1.0F - f * saturation);
float f3 = value * (1.0F - (1.0F - f) * saturation);
float f4;
float f5;
float f6;
switch(i) {
case 0:
f4 = value;
f5 = f3;
f6 = f1;
break;
case 1:
f4 = f2;
f5 = value;
f6 = f1;
break;
case 2:
f4 = f1;
f5 = value;
f6 = f3;
break;
case 3:
f4 = f1;
f5 = f2;
f6 = value;
break;
case 4:
f4 = f3;
f5 = f1;
f6 = value;
break;
case 5:
f4 = value;
f5 = f1;
f6 = f2;
break;
default:
throw new RuntimeException("Something went wrong when converting from HSV to RGB. Input was " + hue + ", " + saturation + ", " + value);
}
int j = clamp((int)(f4 * 255.0F), 0, 255);
int k = clamp((int)(f5 * 255.0F), 0, 255);
int l = clamp((int)(f6 * 255.0F), 0, 255);
return j << 16 | k << 8 | l;
}
private void renderBackground() {
glBegin(GL_QUADS);
glColor4f(239F / 255F, 50F / 255F, 61F / 255F, 255F / 255F); //Color from ResourceLoadProgressGui
glVertex2f(0, 0);
glVertex2f(0, screenHeight);
glVertex2f(screenWidth, screenHeight);
glVertex2f(screenWidth, 0);
glEnd();
}
private void fbResize(long window, int width, int height) {
if (window == this.window && width != 0 && height != 0) {
fbSize = new int[] {width, height};
}
}
private void renderMessages() {
List<Pair<Integer, StartupMessageManager.Message>> messages = StartupMessageManager.getMessages();
for (int i = 0; i < messages.size(); i++) {
final Pair<Integer, StartupMessageManager.Message> pair = messages.get(i);
final float fade = clamp((4000.0f - (float) pair.getLeft() - ( i - 4 ) * 1000.0f) / 5000.0f, 0.0f, 1.0f);
if (fade <0.01f) continue;
StartupMessageManager.Message msg = pair.getRight();
renderMessage(msg.getText(), msg.getTypeColour(), ((screenHeight - 15) / 20) - i, fade);
}
renderMemoryInfo();
}
@Override
public void updateFBSize(final IntConsumer width, final IntConsumer height) {
width.accept(this.fbSize[0]);
height.accept(this.fbSize[1]);
}
private static final float[] memorycolour = new float[] { 0.0f, 0.0f, 0.0f};
private void renderMemoryInfo() {
final MemoryUsage heapusage = ManagementFactory.getMemoryMXBean().getHeapMemoryUsage();
final MemoryUsage offheapusage = ManagementFactory.getMemoryMXBean().getNonHeapMemoryUsage();
final float pctmemory = (float) heapusage.getUsed() / heapusage.getMax();
String memory = String.format("Memory Heap: %d / %d MB (%.1f%%) OffHeap: %d MB", heapusage.getUsed() >> 20, heapusage.getMax() >> 20, pctmemory * 100.0, offheapusage.getUsed() >> 20);
final int i = hsvToRGB((1.0f - (float)Math.pow(pctmemory, 1.5f)) / 3f, 1.0f, 0.5f);
memorycolour[2] = ((i) & 0xFF) / 255.0f;
memorycolour[1] = ((i >> 8 ) & 0xFF) / 255.0f;
memorycolour[0] = ((i >> 16 ) & 0xFF) / 255.0f;
renderMessage(memory, memorycolour, 1, 1.0f);
}
private void renderMessage(final String message, final float[] colour, int row, float alpha) {
ByteBuffer charBuffer = MemoryUtil.memAlloc(message.length() * 270);
int quads = STBEasyFont.stb_easy_font_print(0, 0, message, null, charBuffer);
glVertexPointer(3, GL11.GL_FLOAT, 16, charBuffer);
glEnable(GL_BLEND);
GL14.glBlendColor(0,0,0, alpha);
glBlendFunc(GL14.GL_CONSTANT_ALPHA, GL14.GL_ONE_MINUS_CONSTANT_ALPHA);
glColor3f(colour[0], colour[1], colour[2]);
glPushMatrix();
glTranslatef(10, row * 20, 0);
glScalef(2, 2, 1);
glDrawArrays(GL11.GL_QUADS, 0, quads * 4);
glPopMatrix();
MemoryUtil.memFree(charBuffer);
}
private void renderThreadFunc() {
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
GL.createCapabilities();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
while (running) {
renderProgress();
try {
Thread.sleep(50);
} catch (InterruptedException ignored) {
break;
}
}
glfwMakeContextCurrent(0);
}
@Override
public Runnable start() {
initWindow();
renderThread.setDaemon(true); // Don't hang the game if it terminates before handoff (i.e. datagen)
renderThread.start();
return org.lwjgl.glfw.GLFW::glfwPollEvents;
}
@Override
public long handOffWindow(final IntSupplier width, final IntSupplier height, final Supplier<String> title, final LongSupplier monitorSupplier) {
running = false;
try {
renderThread.join();
} catch (InterruptedException ignored) {
}
glfwSetWindowTitle(window, title.get());
glfwSetWindowSize(window, width.getAsInt(), height.getAsInt());
if (monitorSupplier.getAsLong() != 0L)
glfwSetWindowMonitor(window, monitorSupplier.getAsLong(), 0, 0, width.getAsInt(), height.getAsInt(), GLFW_DONT_CARE);
glfwMakeContextCurrent(window);
GL.createCapabilities();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
renderProgress();
glfwSwapInterval(0);
glfwSwapBuffers(window);
glfwSwapInterval(1);
final GLFWFramebufferSizeCallback previous = glfwSetFramebufferSizeCallback(window, null);
previous.free();
return window;
}
}