ForgePatch/src/main/java/net/minecraftforge/items/IItemHandler.java

123 lines
5.0 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.IFluidHandler;
import javax.annotation.Nonnull;
public interface IItemHandler
{
/**
* Returns the number of slots available
*
* @return The number of slots available
**/
int getSlots();
/**
* Returns the ItemStack in a given slot.
*
* The result's stack size may be greater than the itemstack's max size.
*
* If the result is empty, then the slot is empty.
*
* <p>
* <strong>IMPORTANT:</strong> This ItemStack <em>MUST NOT</em> be modified. This method is not for
* altering an inventory's contents. Any implementers who are able to detect
* modification through this method should throw an exception.
* </p>
* <p>
* <strong><em>SERIOUSLY: DO NOT MODIFY THE RETURNED ITEMSTACK</em></strong>
* </p>
*
* @param slot Slot to query
* @return ItemStack in given slot. Empty Itemstack if the slot is empty.
**/
@Nonnull
ItemStack getStackInSlot(int slot);
/**
* <p>
* Inserts an ItemStack into the given slot and return the remainder.
* The ItemStack <em>should not</em> be modified in this function!
* </p>
* Note: This behaviour is subtly different from {@link IFluidHandler#fill(FluidStack, boolean)}
*
* @param slot Slot to insert into.
* @param stack ItemStack to insert. This must not be modified by the item handler.
* @param simulate If true, the insertion is only simulated
* @return The remaining ItemStack that was not inserted (if the entire stack is accepted, then return an empty ItemStack).
* May be the same as the input ItemStack if unchanged, otherwise a new ItemStack.
* The returned ItemStack can be safely modified after.
**/
@Nonnull
ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate);
/**
* Extracts an ItemStack from the given slot.
* <p>
* The returned value must be empty if nothing is extracted,
* otherwise its stack size must be less than or equal to {@code amount} and {@link ItemStack#getMaxStackSize()}.
* </p>
*
* @param slot Slot to extract from.
* @param amount Amount to extract (may be greater than the current stack's max limit)
* @param simulate If true, the extraction is only simulated
* @return ItemStack extracted from the slot, must be empty if nothing can be extracted.
* The returned ItemStack can be safely modified after, so item handlers should return a new or copied stack.
**/
@Nonnull
ItemStack extractItem(int slot, int amount, boolean simulate);
/**
* Retrieves the maximum stack size allowed to exist in the given slot.
*
* @param slot Slot to query.
* @return The maximum stack size allowed in the slot.
*/
int getSlotLimit(int slot);
/**
* <p>
* This function re-implements the vanilla function {@link IInventory#isItemValidForSlot(int, ItemStack)}.
* It should be used instead of simulated insertions in cases where the contents and state of the inventory are
* irrelevant, mainly for the purpose of automation and logic (for instance, testing if a minecart can wait
* to deposit its items into a full inventory, or if the items in the minecart can never be placed into the
* inventory and should move on).
* </p>
* <ul>
* <li>isItemValid is false when insertion of the item is never valid.</li>
* <li>When isItemValid is true, no assumptions can be made and insertion must be simulated case-by-case.</li>
* <li>The actual items in the inventory, its fullness, or any other state are <strong>not</strong> considered by isItemValid.</li>
* </ul>
* @param slot Slot to query for validity
* @param stack Stack to test with for validity
*
* @return true if the slot can insert the ItemStack, not considering the current state of the inventory.
* false if the slot can never insert the ItemStack in any situation.
*/
//todo Make non-default and/or replace in 1.13
default boolean isItemValid(int slot, @Nonnull ItemStack stack) { return true; }
}