127 lines
4.5 KiB
Java
127 lines
4.5 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.extensions;
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import java.util.function.LongFunction;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiCreateBuffetWorld;
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import net.minecraft.client.gui.GuiCreateFlatWorld;
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import net.minecraft.client.gui.GuiCreateWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldType;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.IContextExtended;
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import net.minecraft.world.gen.OverworldGenSettings;
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import net.minecraft.world.gen.area.IArea;
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import net.minecraft.world.gen.area.IAreaFactory;
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import net.minecraft.world.gen.layer.GenLayerBiome;
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import net.minecraft.world.gen.layer.GenLayerBiomeEdge;
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import net.minecraft.world.gen.layer.GenLayerZoom;
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import net.minecraft.world.gen.layer.LayerUtil;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fml.client.config.IArrayEntry;
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public interface IForgeWorldType
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{
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default WorldType getWorldType()
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{
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return (WorldType) this;
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}
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/**
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* Called when 'Create New World' button is pressed before starting game
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*/
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default void onGUICreateWorldPress()
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{
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}
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/**
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* Called when the 'Customize' button is pressed on world creation GUI
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*
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* @param mc The Minecraft instance
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* @param gui the createworld GUI
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*/
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@OnlyIn(Dist.CLIENT)
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default void onCustomizeButton(Minecraft mc, GuiCreateWorld gui)
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{
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if (this == WorldType.FLAT)
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mc.displayGuiScreen(new GuiCreateFlatWorld(gui, gui.chunkProviderSettingsJson));
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else if (this == WorldType.BUFFET)
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mc.displayGuiScreen(new GuiCreateBuffetWorld(gui, gui.chunkProviderSettingsJson));
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}
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default boolean handleSlimeSpawnReduction(java.util.Random random, World world)
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{
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return this == WorldType.FLAT ? random.nextInt(4) != 1 : false;
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}
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default double getHorizon(World world)
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{
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return this == WorldType.FLAT ? 0.0D : 63.0D;
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}
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default double voidFadeMagnitude()
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{
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return this == WorldType.FLAT ? 1.0D : 0.03125D;
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}
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/**
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* Get the height to render the clouds for this world type
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*
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* @return The height to render clouds at
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*/
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default float getCloudHeight()
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{
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return 128.0F;
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}
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@SuppressWarnings("deprecation")
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default IChunkGenerator<?> createChunkGenerator(World world)
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{
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return world.dimension.createChunkGenerator();
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}
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/**
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* Allows modifying the {@link IAreaFactory} used for this type's biome
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* generation.
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*
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* @param <T> The type of {@link IArea}.
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* @param <C> The type of {@link IContextExtended}.
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*
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* @param parentLayer The parent layer to feed into any layer you return
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* @param chunkSettings The {@link OverworldGenSettings} used to create the
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* {@link GenLayerBiome}.
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* @param contextFactory A {@link LongFunction} factory to create contexts of
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* the supplied size.
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* @return An {@link IAreaFactory} that representing the Biomes to be generated.
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* @see {@link GenLayerBiome}
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*/
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default <T extends IArea, C extends IContextExtended<T>> IAreaFactory<T> getBiomeLayer(IAreaFactory<T> parentLayer,
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OverworldGenSettings chunkSettings, LongFunction<C> contextFactory)
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{
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parentLayer = (new GenLayerBiome(getWorldType(), chunkSettings)).apply((IContextExtended) contextFactory.apply(200L), parentLayer);
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parentLayer = LayerUtil.repeat(1000L, GenLayerZoom.NORMAL, parentLayer, 2, contextFactory);
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parentLayer = GenLayerBiomeEdge.INSTANCE.apply((IContextExtended) contextFactory.apply(1000L), parentLayer);
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return parentLayer;
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}
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}
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