131 lines
2.8 KiB
Java
131 lines
2.8 KiB
Java
package net.minecraftforge.liquids;
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import net.minecraft.tileentity.TileEntity;
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/**
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* Reference implementation of ILiquidTank. Use this or implement your own.
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*/
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public class LiquidTank implements ILiquidTank {
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private LiquidStack liquid;
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private int capacity;
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private int tankPressure;
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private TileEntity tile;
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public LiquidTank(int capacity) {
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this(null, capacity);
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}
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public LiquidTank(int liquidId, int quantity, int capacity) {
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this(new LiquidStack(liquidId, quantity), capacity);
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}
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public LiquidTank(int liquidId, int quantity, int capacity, TileEntity tile) {
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this(liquidId, quantity, capacity);
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this.tile = tile;
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}
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public LiquidTank(LiquidStack liquid, int capacity) {
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this.liquid = liquid;
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this.capacity = capacity;
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}
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public LiquidTank(LiquidStack liquid, int capacity, TileEntity tile)
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{
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this(liquid, capacity);
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this.tile = tile;
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}
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@Override
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public LiquidStack getLiquid() {
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return this.liquid;
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}
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@Override
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public void setLiquid(LiquidStack liquid) {
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this.liquid = liquid;
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}
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@Override
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public void setCapacity(int capacity) {
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this.capacity = capacity;
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}
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@Override
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public int getCapacity() {
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return this.capacity;
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}
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@Override
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public int fill(LiquidStack resource, boolean doFill) {
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if(resource == null || resource.itemID <= 0)
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return 0;
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if(liquid == null || liquid.itemID <= 0) {
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if(resource.amount <= capacity) {
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if(doFill)
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this.liquid = resource.copy();
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return resource.amount;
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} else {
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if(doFill) {
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this.liquid = resource.copy();
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this.liquid.amount = capacity;
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if (tile!=null)
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LiquidEvent.fireEvent(new LiquidEvent.LiquidFillingEvent(liquid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
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}
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return capacity;
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}
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}
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if(!liquid.isLiquidEqual(resource))
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return 0;
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int space = capacity - liquid.amount;
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if(resource.amount <= space) {
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if(doFill)
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this.liquid.amount += resource.amount;
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return resource.amount;
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} else {
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if(doFill)
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this.liquid.amount = capacity;
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return space;
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}
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}
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@Override
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public LiquidStack drain(int maxDrain, boolean doDrain) {
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if(liquid == null || liquid.itemID <= 0)
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return null;
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if(liquid.amount <= 0)
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return null;
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int used = maxDrain;
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if(liquid.amount < used)
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used = liquid.amount;
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if(doDrain) {
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liquid.amount -= used;
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}
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LiquidStack drained = new LiquidStack(liquid.itemID, used, liquid.itemMeta);
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// Reset liquid if emptied
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if(liquid.amount <= 0)
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liquid = null;
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if (doDrain && tile!=null)
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LiquidEvent.fireEvent(new LiquidEvent.LiquidDrainingEvent(drained, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
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return drained;
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}
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@Override
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public int getTankPressure() {
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return tankPressure;
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}
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public void setTankPressure(int pressure)
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{
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this.tankPressure = pressure;
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}
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}
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