ForgePatch/fml/common/fml_at.cfg
2013-09-18 16:59:28 -04:00

78 lines
3.5 KiB
INI

#Main FML Access Transformer configuration file
# TileEntity addMapping
public asp.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a
# EntityList addMappings
public nt.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a
public nt.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a
public nt.b #FD:EntityList/field_75625_b #nameToClassMap
public nt.c #FD:EntityList/field_75626_c #classToNameMap
public nt.d #FD:EntityList/field_75623_d #idToClassMap
# RenderEngine
#public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING
#public bge.g #FD:RenderEngine/field_78366_k #texturePack # -- MISSING MAPPING
# RenderManager
public bgl.q #FD:RenderManager/field_78729_o #renderers
# RenderBlocks - everything
public bfr.* #FD:RenderBlocks/*
public bfr.*() #MD:RenderBlocks/*
#RenderPlayer
#public-f bht.h #FD:RenderPlayer/field_77110_j #armorlist # -- MISSING MAPPING
#RenderBiped
public-f bgu.l #FD:RenderBiped/field_82424_k #armorlist
#StringTranslate
#public bp.b #FD:StringTranslate/field_74815_b # -- MISSING MAPPING
#public bp.e #FD:StringTranslate/field_74813_d # -- MISSING MAPPING
# TileEntityRenderer
public bje.m #FD:TileEntityRenderer/field_76966_m
# CraftingManager - make the add recipe methods public
public aaf.a(Lye;[Ljava/lang/Object;)Laai; #MD:CraftingManager/func_92103_a
public aaf.b(Lye;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b
# WeightedRandomItem
public mj.a #FD:WeightedRandomItem/field_76292_a #probability
# ItemStack
#public+f tv.c #FD:ItemStack/field_77993_c #itemId
# StatBase
public ku.a #FD:StatBase/field_75978_a #statName
# NetLoginHandler
public jy.a(Ljy;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection'
public jy.g #FD:NetLoginHandler/field_72543_h #userName
# EntityPlayerMP getNextWindowId
public jv.bN()V #MD:EntityPlayerMP/func_71117_bO
public jv.bY #FD:EntityPlayerMP/field_71139_cq
# EntityAITaskEntry
public pu #CL:EntityAITaskEntry
# EntityAITasks
public pt.a #FD:EntityAITasks/field_75782_a #taskList
# BlockChest
public ank.m(Labw;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest
# EntityLiving
#public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage # -- MISSING MAPPING
public og.c #FD:EntityLiving/field_70714_bg #tasks
#public ng.bG #FD:EntityLiving/field_70703_bu #isJumping # -- MISSING MAPPING
# EntityAIOcelotSit
protected qg.a(Labw;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock
protected qg.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable
# CallableMinecraftVersion - sanity check the MC version
public c #CL:CallableMinecraftVersion
public c.<init>(Lb;)V #MD:CallableMinecraftVersion/<init>(Lnet/minecraft/src/CrashReport;) #constructor
# EntityAnimal
public rp.bp #FD:EntityAnimal/field_70881_d #inLove
# WorldType
public acg.<init>(ILjava/lang/String;)V #MD:WorldType/<init>(ILjava/lang/String;)
public acg.<init>(ILjava/lang/String;I)V #MD:WorldType/<init>(ILjava/lang/String;I)
# ComponentVillage
public ajm #CL:ComponentVillage
# StructureStart
public aiv.a #FD:StructureStart/field_75075_a
# EntityVillager - minmax lists
public ub.a(Labm;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy
public ub.b(Labm;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell
public ub.bB #FD:EntityVillager/field_70958_bB
public ub.bC #FD:EntityVillager/field_70960_bC
# GuiButtonMerchant
public axx #CL:GuiButtonMerchant
protected aux.a #FD:GuiYesNo/field_73942_a #guiScreen
# Minecraft
public atv.D #FD:Minecraft/field_71425_J #running
public atv.N #FD:Minecraft/field_71446_o # textureManager