a42369e081
Formatting
327 lines
No EOL
13 KiB
Java
327 lines
No EOL
13 KiB
Java
package net.minecraftforge.fluids;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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/**
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* Default renderer for Forge fluid blocks.
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*
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* @author King Lemming
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*
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*/
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public class RenderBlockFluid implements ISimpleBlockRenderingHandler
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{
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public static RenderBlockFluid instance = new RenderBlockFluid();
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static final float LIGHT_Y_NEG = 0.5F;
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static final float LIGHT_Y_POS = 1.0F;
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static final float LIGHT_XZ_NEG = 0.8F;
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static final float LIGHT_XZ_POS = 0.6F;
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static final double RENDER_OFFSET = 0.0010000000474974513D;
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public float getFluidHeightAverage(float[] flow)
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{
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float total = 0;
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int count = 0;
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float end = 0;
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for (int i = 0; i < flow.length; i++)
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{
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if (flow[i] >= 0.875F && end != 1F)
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{
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end = flow[i];
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}
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if (flow[i] >= 0)
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{
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total += flow[i];
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count++;
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}
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}
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if (end == 0)
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end = total / count;
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return end;
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}
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public float getFluidHeightForRender(IBlockAccess world, int x, int y, int z, BlockFluidBase block)
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{
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if (world.getBlockId(x, y, z) == block.blockID)
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{
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if (world.getBlockId(x, y - block.densityDir, z) == block.blockID)
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{
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return 1;
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}
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if (world.getBlockMetadata(x, y, z) == block.getMaxRenderHeightMeta())
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{
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return 0.875F;
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}
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}
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return !world.getBlockMaterial(x, y, z).isSolid() && world.getBlockId(x, y - block.densityDir, z) == block.blockID ? 1 : block.getQuantaPercentage(world, x, y, z) * 0.875F;
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}
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/* ISimpleBlockRenderingHandler */
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer){}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
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{
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if (!(block instanceof BlockFluidBase))
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{
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return false;
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}
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Tessellator tessellator = Tessellator.instance;
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int color = block.colorMultiplier(world, x, y, z);
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float red = (color >> 16 & 255) / 255.0F;
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float green = (color >> 8 & 255) / 255.0F;
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float blue = (color & 255) / 255.0F;
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BlockFluidBase theFluid = (BlockFluidBase) block;
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int bMeta = world.getBlockMetadata(x, y, z);
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boolean renderTop = world.getBlockId(x, y - theFluid.densityDir, z) != theFluid.blockID;
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boolean renderBottom = block.shouldSideBeRendered(world, x, y + theFluid.densityDir, z, 0) && world.getBlockId(x, y + theFluid.densityDir, z) != theFluid.blockID;
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boolean[] renderSides = new boolean[]
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{
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block.shouldSideBeRendered(world, x, y, z - 1, 2),
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block.shouldSideBeRendered(world, x, y, z + 1, 3),
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block.shouldSideBeRendered(world, x - 1, y, z, 4),
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block.shouldSideBeRendered(world, x + 1, y, z, 5)
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};
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if (!renderTop && !renderBottom && !renderSides[0] && !renderSides[1] && !renderSides[2] && !renderSides[3])
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{
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return false;
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}
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else
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{
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boolean rendered = false;
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double heightNW, heightSW, heightSE, heightNE;
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float flow11 = getFluidHeightForRender(world, x, y, z, theFluid);
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if (flow11 != 1)
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{
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float flow00 = getFluidHeightForRender(world, x - 1, y, z - 1, theFluid);
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float flow01 = getFluidHeightForRender(world, x - 1, y, z, theFluid);
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float flow02 = getFluidHeightForRender(world, x - 1, y, z + 1, theFluid);
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float flow10 = getFluidHeightForRender(world, x, y, z - 1, theFluid);
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float flow12 = getFluidHeightForRender(world, x, y, z + 1, theFluid);
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float flow20 = getFluidHeightForRender(world, x + 1, y, z - 1, theFluid);
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float flow21 = getFluidHeightForRender(world, x + 1, y, z, theFluid);
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float flow22 = getFluidHeightForRender(world, x + 1, y, z + 1, theFluid);
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heightNW = getFluidHeightAverage(new float[]{ flow00, flow01, flow10, flow11 });
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heightSW = getFluidHeightAverage(new float[]{ flow01, flow02, flow12, flow11 });
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heightSE = getFluidHeightAverage(new float[]{ flow12, flow21, flow22, flow11 });
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heightNE = getFluidHeightAverage(new float[]{ flow10, flow20, flow21, flow11 });
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}
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else
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{
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heightNW = flow11;
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heightSW = flow11;
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heightSE = flow11;
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heightNE = flow11;
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}
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boolean rises = theFluid.densityDir == 1;
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if (renderer.renderAllFaces || renderTop)
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{
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rendered = true;
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Icon iconStill = block.getIcon(1, bMeta);
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float flowDir = (float) BlockFluidBase.getFlowDirection(world, x, y, z);
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if (flowDir > -999.0F)
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{
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iconStill = block.getIcon(2, bMeta);
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}
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heightNW -= RENDER_OFFSET;
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heightSW -= RENDER_OFFSET;
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heightSE -= RENDER_OFFSET;
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heightNE -= RENDER_OFFSET;
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double u1, u2, u3, u4, v1, v2, v3, v4;
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if (flowDir < -999.0F)
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{
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u2 = iconStill.getInterpolatedU(0.0D);
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v2 = iconStill.getInterpolatedV(0.0D);
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u1 = u2;
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v1 = iconStill.getInterpolatedV(16.0D);
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u4 = iconStill.getInterpolatedU(16.0D);
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v4 = v1;
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u3 = u4;
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v3 = v2;
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}
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else
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{
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float xFlow = MathHelper.sin(flowDir) * 0.25F;
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float zFlow = MathHelper.cos(flowDir) * 0.25F;
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u2 = iconStill.getInterpolatedU(8.0F + (-zFlow - xFlow) * 16.0F);
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v2 = iconStill.getInterpolatedV(8.0F + (-zFlow + xFlow) * 16.0F);
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u1 = iconStill.getInterpolatedU(8.0F + (-zFlow + xFlow) * 16.0F);
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v1 = iconStill.getInterpolatedV(8.0F + (zFlow + xFlow) * 16.0F);
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u4 = iconStill.getInterpolatedU(8.0F + (zFlow + xFlow) * 16.0F);
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v4 = iconStill.getInterpolatedV(8.0F + (zFlow - xFlow) * 16.0F);
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u3 = iconStill.getInterpolatedU(8.0F + (zFlow - xFlow) * 16.0F);
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v3 = iconStill.getInterpolatedV(8.0F + (-zFlow - xFlow) * 16.0F);
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}
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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tessellator.setColorOpaque_F(LIGHT_Y_POS * red, LIGHT_Y_POS * green, LIGHT_Y_POS * blue);
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if (!rises)
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{
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tessellator.addVertexWithUV(x + 0, y + heightNW, z + 0, u2, v2);
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tessellator.addVertexWithUV(x + 0, y + heightSW, z + 1, u1, v1);
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tessellator.addVertexWithUV(x + 1, y + heightSE, z + 1, u4, v4);
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tessellator.addVertexWithUV(x + 1, y + heightNE, z + 0, u3, v3);
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}
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else
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{
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tessellator.addVertexWithUV(x + 1, y + 1 - heightNE, z + 0, u3, v3);
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tessellator.addVertexWithUV(x + 1, y + 1 - heightSE, z + 1, u4, v4);
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tessellator.addVertexWithUV(x + 0, y + 1 - heightSW, z + 1, u1, v1);
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tessellator.addVertexWithUV(x + 0, y + 1 - heightNW, z + 0, u2, v2);
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}
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}
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if (renderer.renderAllFaces || renderBottom)
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{
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rendered = true;
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y - 1, z));
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if (!rises)
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{
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tessellator.setColorOpaque_F(LIGHT_Y_NEG, LIGHT_Y_NEG, LIGHT_Y_NEG);
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renderer.renderFaceYNeg(block, x, y + RENDER_OFFSET, z, block.getIcon(0, bMeta));
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}
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else
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{
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tessellator.setColorOpaque_F(LIGHT_Y_POS, LIGHT_Y_POS, LIGHT_Y_POS);
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renderer.renderFaceYPos(block, x, y + RENDER_OFFSET, z, block.getIcon(1, bMeta));
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}
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}
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for (int side = 0; side < 4; ++side)
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{
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int x2 = x;
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int z2 = z;
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switch (side)
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{
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case 0: --z2; break;
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case 1: ++z2; break;
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case 2: --x2; break;
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case 3: ++x2; break;
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}
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Icon iconFlow = block.getIcon(side + 2, bMeta);
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if (renderer.renderAllFaces || renderSides[side])
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{
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rendered = true;
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double ty1;
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double tx1;
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double ty2;
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double tx2;
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double tz1;
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double tz2;
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if (side == 0)
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{
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ty1 = heightNW;
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ty2 = heightNE;
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tx1 = x;
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tx2 = x + 1;
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tz1 = z + RENDER_OFFSET;
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tz2 = z + RENDER_OFFSET;
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}
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else if (side == 1)
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{
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ty1 = heightSE;
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ty2 = heightSW;
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tx1 = x + 1;
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tx2 = x;
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tz1 = z + 1 - RENDER_OFFSET;
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tz2 = z + 1 - RENDER_OFFSET;
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}
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else if (side == 2)
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{
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ty1 = heightSW;
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ty2 = heightNW;
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tx1 = x + RENDER_OFFSET;
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tx2 = x + RENDER_OFFSET;
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tz1 = z + 1;
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tz2 = z;
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}
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else
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{
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ty1 = heightNE;
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ty2 = heightSE;
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tx1 = x + 1 - RENDER_OFFSET;
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tx2 = x + 1 - RENDER_OFFSET;
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tz1 = z;
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tz2 = z + 1;
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}
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float u1Flow = iconFlow.getInterpolatedU(0.0D);
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float u2Flow = iconFlow.getInterpolatedU(8.0D);
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float v1Flow = iconFlow.getInterpolatedV((1.0D - ty1) * 16.0D * 0.5D);
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float v2Flow = iconFlow.getInterpolatedV((1.0D - ty2) * 16.0D * 0.5D);
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float v3Flow = iconFlow.getInterpolatedV(8.0D);
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x2, y, z2));
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float sideLighting = 1.0F;
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if (side < 2)
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{
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sideLighting = LIGHT_XZ_NEG;
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}
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else
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{
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sideLighting = LIGHT_XZ_POS;
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}
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tessellator.setColorOpaque_F(LIGHT_Y_POS * sideLighting * red, LIGHT_Y_POS * sideLighting * green, LIGHT_Y_POS * sideLighting * blue);
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if (!rises)
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{
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tessellator.addVertexWithUV(tx1, y + ty1, tz1, u1Flow, v1Flow);
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tessellator.addVertexWithUV(tx2, y + ty2, tz2, u2Flow, v2Flow);
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tessellator.addVertexWithUV(tx2, y + 0, tz2, u2Flow, v3Flow);
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tessellator.addVertexWithUV(tx1, y + 0, tz1, u1Flow, v3Flow);
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}
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else
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{
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tessellator.addVertexWithUV(tx1, y + 1 - 0, tz1, u1Flow, v3Flow);
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tessellator.addVertexWithUV(tx2, y + 1 - 0, tz2, u2Flow, v3Flow);
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tessellator.addVertexWithUV(tx2, y + 1 - ty2, tz2, u2Flow, v2Flow);
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tessellator.addVertexWithUV(tx1, y + 1 - ty1, tz1, u1Flow, v1Flow);
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}
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}
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}
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renderer.renderMinY = 0;
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renderer.renderMaxY = 1;
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return rendered;
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}
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}
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@Override
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public boolean shouldRender3DInInventory(){ return false; }
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@Override
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public int getRenderId()
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{
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return FluidRegistry.renderIdFluid;
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}
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} |