ForgePatch/fml/src/net/minecraft/src/BaseMod.java

83 lines
2.6 KiB
Java

/*
* The FML Forge ModLoader suite.
* Copyright (C) 2012 cpw
*
* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraft.src;
import java.util.Random;
import fml.Mod;
import net.minecraft.server.MinecraftServer;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.IInventory;
import net.minecraft.src.ItemStack;
import net.minecraft.src.Packet250CustomPayload;
import net.minecraft.src.World;
public abstract class BaseMod {
int addFuel(int id, int metadata) {
return 0;
}
public boolean dispenseEntity(World world, double x, double y, double z, int xVel, int zVel, ItemStack item) {
return false;
}
public void generateNether(World world, Random random, int chunkX, int chunkZ) {
}
public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
}
public String getName() { return ""; }
public String getPriorities() {
return null;
}
public abstract String getVersion();
public abstract void load();
public void modsLoaded() {
}
public void onItemPickup(EntityPlayer player, ItemStack item) {
}
// boolean onTickInGame(float tick, Minecraft game);
public boolean onTickInGame(MinecraftServer minecraftServer) {
return false;
}
public void receiveChatPacket(String text) {
}
public void receiveCustomPacket(Packet250CustomPayload packet) {
}
public void takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix) {
}
public void takenFromFurnace(EntityPlayer player, ItemStack item) {
}
// void addRenderer(Map<Class<? extends Entity>, Render> renderers);
// void registerAnimation(Minecraft game);
// void renderInvBlock(RenderBlocks renderer, Block block, int metadata, int modelID);
// boolean renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelID);
// boolean onTickInGUI(float tick, Minecraft game, GuiScreen gui);
// void keyboardEvent(KeyBinding event);
}