ForgePatch/src/test/java/net/minecraftforge/debug/client/model/ModelLoaderRegistryTest.java

845 lines
29 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
package net.minecraftforge.debug.client.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.google.common.collect.UnmodifiableIterator;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemGroup;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ITickable;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.b3d.B3DLoader;
import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.common.model.Object;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.Models;
import net.minecraftforge.common.model.TRSRTransformation;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.ObjectHolder;
//@Mod(ModelLoaderRegistryTest.MODID)
public class ModelLoaderRegistryTest
{
public static final boolean ENABLED = true;
public static final String MODID = "forgedebugmodelloaderregistry";
public static final String VERSION = "1.0";
private static Logger logger;
//@ObjectHolder(CustomModelBlock.name)
public static final Block CUSTOM_MODEL_BLOCK = null;
//@ObjectHolder(OBJTesseractBlock.name)
public static final Block TESSERACT_BLOCK = null;
//@ObjectHolder(OBJVertexColoring1.name)
public static final Block VERTEX_COLOR_1 = null;
//@ObjectHolder(OBJVertexColoring2.name)
public static final Block VERTEX_COLOR_2 = null;
//@ObjectHolder(OBJDirectionBlock.name)
public static final Block DIRECTION = null;
//@ObjectHolder(OBJDirectionEye.name)
public static final Block DIRECTION_EYE = null;
//@ObjectHolder(OBJDynamicEye.name)
public static final Block DYNAMIC_EYE = null;
//@ObjectHolder(OBJCustomDataBlock.name)
public static final Block CUSTOM_DATA = null;
//@ObjectHolder(OBJTesseractBlock.name)
public static final TileEntityType<OBJTesseractTileEntity> TESSERACT_TILE = null;
//@ObjectHolder(OBJVertexColoring2.name)
public static final TileEntityType<OBJVertexColoring2TileEntity> VERTEX_COLOR_2_TILE = null;
public ModelLoaderRegistryTest()
{
if (!ENABLED)
return;
logger = LogManager.getLogger();
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setupClient);
}
private void setupClient(FMLClientSetupEvent event)
{
B3DLoader.INSTANCE.addDomain(MODID);
OBJLoader.INSTANCE.addDomain(MODID);
}
@Mod.EventBusSubscriber(modid = MODID, bus = Bus.MOD)
public static class Registration
{
@net.minecraftforge.eventbus.api.SubscribeEvent
public static void registerBlocks(RegistryEvent.Register<Block> event)
{
if (!ENABLED)
return;
event.getRegistry().registerAll(
new CustomModelBlock(),
new OBJTesseractBlock(),
new OBJVertexColoring1(),
new OBJVertexColoring2(),
new OBJDirectionBlock(),
//new OBJDirectionEye(),
//new OBJDynamicEye(),
new OBJCustomDataBlock()
);
}
@SubscribeEvent
public static void registerTileEntities(RegistryEvent.Register<TileEntityType<?>> event)
{
event.getRegistry().registerAll(
new TileEntityType<>(OBJTesseractTileEntity::new, null).setRegistryName(OBJTesseractBlock.name),
new TileEntityType<>(OBJVertexColoring2TileEntity::new, null).setRegistryName(OBJVertexColoring2.name));
//GameRegistry.registerTileEntity(OBJDynamicEyeTileEntity.class, OBJDynamicEye.name);
}
@net.minecraftforge.eventbus.api.SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event)
{
if (!ENABLED)
return;
Block[] blocks = {
CUSTOM_MODEL_BLOCK,
TESSERACT_BLOCK,
VERTEX_COLOR_1,
VERTEX_COLOR_2,
DIRECTION,
//DIRECTION_EYE,
//DYNAMIC_EYE,
CUSTOM_DATA
};
for (Block block : blocks)
event.getRegistry().register(new ItemBlock(block, new Item.Properties().group(ItemGroup.BUILDING_BLOCKS)).setRegistryName(block.getRegistryName()));
}
@net.minecraftforge.eventbus.api.SubscribeEvent
public static void registerModels(ModelRegistryEvent event)
{
if (!ENABLED)
return;
B3DLoader.INSTANCE.addDomain(MODID.toLowerCase());
OBJLoader.INSTANCE.addDomain(MODID.toLowerCase());
Block[] blocks = {
CUSTOM_MODEL_BLOCK,
TESSERACT_BLOCK,
VERTEX_COLOR_1,
VERTEX_COLOR_2,
DIRECTION,
//DIRECTION_EYE,
//DYNAMIC_EYE,
CUSTOM_DATA
};
}
}
static final VoxelShape SHAPE = VoxelShapes.create(1/16D, 1/16D, 1/16D, 15/16D, 15/16D, 15/16D); // We don't really care, just not solid
public static class CustomModelBlock extends Block
{
public static final DirectionProperty FACING = BlockStateProperties.FACING;
public static final String name = "custom_model_block";
private int counter = 1;
private CustomModelBlock()
{
super(Properties.create(Material.IRON));
this.setDefaultState(this.getStateContainer().getBaseState().with(FACING, EnumFacing.NORTH));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean causesSuffocation(IBlockState state)
{
return false;
}
@Override
public IBlockState getStateForPlacement(BlockItemUseContext context)
{
return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
}
*/
/* @Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos)
{
//Only return an IExtendedBlockState from this method and createState(), otherwise block placement might break!
B3DLoader.B3DState newState = new B3DLoader.B3DState(null, counter);
return ((IExtendedBlockState) state).withProperty(Properties.AnimationProperty, newState);
}
*//*
@Override
public boolean onBlockActivated(IBlockState state, World world, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.isRemote)
{
logger.info("click {}", counter);
if (player.isSneaking())
{
counter--;
}
else
{
counter++;
}
//if(counter >= model.getNode().getKeys().size()) counter = 0;
world.markBlockRangeForRenderUpdate(pos, pos);
}
return false;
}
@Override
public void fillStateContainer(StateContainer.Builder<Block, IBlockState> builder)
{
builder.add(FACING);
}
}
*/
/**
* This block is intended to demonstrate how to change the visibility of a group(s)
* from within the block's class.
* By right clicking on this block the player increments an integer value in the tile entity
* for this block, which is then added to a list of strings and passed into the constructor
* for OBJState. NOTE: this trick only works if your groups are named '1', '2', '3', etc.,
* otherwise they must be added by name.
* Holding shift decrements the value in the tile entity.
* @author shadekiller666
*
*//*
public static class OBJTesseractBlock extends Block
{
public static final String name = "obj_tesseract_block";
private OBJTesseractBlock()
{
super(Properties.create(Material.IRON));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public boolean hasTileEntity()
{
return true;
}
@Override
public TileEntity createTileEntity(IBlockState state, IBlockReader world)
{
return new OBJTesseractTileEntity();
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean causesSuffocation(IBlockState state)
{
return false;
}
@Override
public boolean onBlockActivated(IBlockState state, World world, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) == null)
{
world.setTileEntity(pos, new OBJTesseractTileEntity());
}
OBJTesseractTileEntity tileEntity = (OBJTesseractTileEntity) world.getTileEntity(pos);
if (player.isSneaking())
{
tileEntity.decrement();
}
else
{
tileEntity.increment();
}
world.markBlockRangeForRenderUpdate(pos, pos);
return false;
}
@Override
public boolean hasTileEntity(IBlockState state)
{
return true;
}
*/
/* @Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos)
{
if (world.getTileEntity(pos) != null && world.getTileEntity(pos) instanceof OBJTesseractTileEntity)
{
OBJTesseractTileEntity te = (OBJTesseractTileEntity) world.getTileEntity(pos);
return ((IExtendedBlockState) state).withProperty(Properties.AnimationProperty, te.state);
}
return state;
}*//*
}
public static class OBJTesseractTileEntity extends TileEntity
{
private int counter = 1;
private int max = 32;
private final List<String> hidden = new ArrayList<String>();
private final IModelState state = new IModelState()
{
private final Optional<TRSRTransformation> value = Optional.of(TransformationMatrix.identity());
@Override
public Optional<TRSRTransformation> apply(Optional<? extends Object> part)
{
if (part.isPresent())
{
// This whole thing is subject to change, but should do for now.
UnmodifiableIterator<String> parts = Models.getParts(part.get());
if (parts.hasNext())
{
String name = parts.next();
// only interested in the root level
if (!parts.hasNext() && hidden.contains(name))
{
return value;
}
}
}
return Optional.empty();
}
};
public OBJTesseractTileEntity()
{
super(TESSERACT_TILE);
}
public void increment()
{
if (this.counter == max)
{
this.counter = 0;
this.hidden.clear();
}
this.counter++;
this.hidden.add(Integer.toString(this.counter));
TextComponentString text = new TextComponentString("" + this.counter);
if (this.world.isRemote)
{
Minecraft.getInstance().ingameGUI.getChatGUI().printChatMessage(text);
}
}
public void decrement()
{
if (this.counter == 1)
{
this.counter = max + 1;
for (int i = 1; i < max; i++) this.hidden.add(Integer.toString(i));
}
this.hidden.remove(Integer.toString(this.counter));
this.counter--;
TextComponentString text = new TextComponentString("" + this.counter);
if (this.world.isRemote)
{
Minecraft.getInstance().ingameGUI.getChatGUI().printChatMessage(text);
}
}
public void setMax(int max)
{
this.max = max;
}
}
*/
/**
* This block demonstrates how to utilize the vertex coloring feature
* of the OBJ loader. See 'vertex_coloring.obj' and 'vertex_coloring.mtl' in
* 'test/resources/assets/forgedebugmodelloaderregistry/models/block/', to properly
* utilize this feature an obj file must have 1 'usemtl' key before every vertex as shown,
* having less 'usemtl' lines than 'v' lines will result in the faces having that material's
* color instead of each vertex.
* @author shadekiller666
*
*//*
public static class OBJVertexColoring1 extends Block
{
public static final String name = "obj_vertex_coloring1";
private OBJVertexColoring1()
{
super(Properties.create(Material.IRON));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean causesSuffocation(IBlockState state)
{
return false;
}
}
*/
/**
* This block demonstrates how to use IProperties and IUnlistedProperties together
* in the same ExtendedBlockState. Similar to pistons, this block will face the player
* when placed. Unlike pistons, however; this block's model is an eyeball, because
* the OBJ loader can load spheres.
* @author shadekiller666
*
*//*
public static class OBJDirectionEye extends Block
{
public static final DirectionProperty FACING = BlockStateProperties.FACING;
public static final String name = "obj_direction_eye";
private OBJDirectionEye()
{
super(Properties.create(Material.IRON));
setDefaultState(this.getStateContainer().getBaseState().with(FACING, EnumFacing.NORTH));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public IBlockState getStateForPlacement(BlockItemUseContext context)
{
return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
}
@Override
public void fillStateContainer(StateContainer.Builder<Block, IBlockState> builder)
{
builder.add(FACING);
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean causesSuffocation(IBlockState state)
{
return false;
}
}
*/
/**
* This block uses the same model as CustomModelBlock3 does, but
* this class allows the player to cycle the colors of each vertex to black
* and then back to the original color when right clicking on the block.
* @author shadekiller666
*
*//*
public static class OBJVertexColoring2 extends Block
{
public static final String name = "obj_vertex_coloring2";
private OBJVertexColoring2()
{
super(Properties.create(Material.IRON));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public boolean hasTileEntity(IBlockState state)
{
return true;
}
@Override
public TileEntity createTileEntity(IBlockState state, IBlockReader world)
{
return new OBJVertexColoring2TileEntity();
}
@Override
public boolean onBlockActivated(IBlockState state, World world, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) != null && world.getTileEntity(pos) instanceof OBJVertexColoring2TileEntity)
{
((OBJVertexColoring2TileEntity) world.getTileEntity(pos)).cycleColors();
}
return false;
}
}
@SuppressWarnings("unused")
public static class OBJVertexColoring2TileEntity extends TileEntity
{
private int index = 0;
private int maxIndex = 1;
private List<Vector4f> colorList = new ArrayList<Vector4f>();
private boolean hasFilledList = false;
private boolean shouldIncrement = true;
public OBJVertexColoring2TileEntity()
{
super(VERTEX_COLOR_2_TILE);
}
public void cycleColors()
{
if (this.world.isRemote)
{
logger.info(shouldIncrement);
*/
/*
IBakedModel bakedModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelFromBlockState(this.world.getBlockState(this.pos), this.world, this.pos);
if (bakedModel != null && bakedModel instanceof OBJBakedModel)
{
OBJBakedModel objBaked = (OBJBakedModel) bakedModel;
ImmutableList<String> materialNames = objBaked.getModel().getMatLib().getMaterialNames();
if (!hasFilledList)
{
for (String name : materialNames)
{
if (!name.equals(OBJModel.Material.WHITE_NAME))
{
colorList.add(objBaked.getModel().getMatLib().getMaterial(name).getColor());
}
}
hasFilledList = true;
}
maxIndex = materialNames.size();
if (this.shouldIncrement && index + 1 < maxIndex)
{
FMLLog.info("incrementing");
String name = materialNames.get(index);
// no
objBaked.getModel().getMatLib().changeMaterialColor(name, 0xFF000000);
objBaked.scheduleRebake();
index++;
}
else if (index - 1 >= 0)
{
index--;
this.shouldIncrement = index == 0;
int color = 0;
color |= (int) (colorList.get(index).getW() * 255) << 24;
color |= (int) (colorList.get(index).getX() * 255) << 16;
color |= (int) (colorList.get(index).getY() * 255) << 8;
color |= (int) (colorList.get(index).getZ() * 255);
String name = materialNames.get(index);
if (!name.equals(OBJModel.Material.WHITE_NAME))
{
// FIXME
objBaked.getModel().getMatLib().changeMaterialColor(name, color);
objBaked.scheduleRebake();
}
}
this.world.markBlockRangeForRenderUpdate(this.pos, this.pos);
}*//*
}
}
}
*/
/**
* This block is a debug block that faces the player when placed, like a piston.
* @author shadekiller666
*
*//*
public static class OBJDirectionBlock extends Block
{
public static final DirectionProperty FACING = BlockStateProperties.FACING;
public static final String name = "obj_direction_block";
private OBJDirectionBlock()
{
super(Properties.create(Material.IRON));
this.setDefaultState(this.getStateContainer().getBaseState().with(FACING, EnumFacing.NORTH));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean causesSuffocation(IBlockState state)
{
return false;
}
@Override
public IBlockState getStateForPlacement(BlockItemUseContext context)
{
return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
}
@Override
public void fillStateContainer(StateContainer.Builder<Block, IBlockState> builder)
{
builder.add(FACING);
}
}
*/
/**
* This block is a testing block that will be used to test the use
* of "custom" data defined in a forge blockstate json. WIP, ignore for now.
* @author shadekiller666
*
*//*
public static class OBJCustomDataBlock extends Block
{
public static final BooleanProperty NORTH = BooleanProperty.create("north");
public static final BooleanProperty SOUTH = BooleanProperty.create("south");
public static final BooleanProperty WEST = BooleanProperty.create("west");
public static final BooleanProperty EAST = BooleanProperty.create("east");
public static final String name = "obj_custom_data_block";
private OBJCustomDataBlock()
{
super(Properties.create(Material.IRON));
this.setDefaultState(this.getStateContainer().getBaseState().with(NORTH, false).with(SOUTH, false).with(WEST, false).with(EAST, false));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
public boolean canConnectTo(IBlockReader world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
return block instanceof OBJCustomDataBlock;
}
@Override
public IBlockState updatePostPlacement(IBlockState state, EnumFacing facing, IBlockState facingState, IWorld world, BlockPos pos, BlockPos facingPos)
{
return state.with(NORTH, this.canConnectTo(world, pos.north())).with(SOUTH, this.canConnectTo(world, pos.south())).with(WEST, this.canConnectTo(world, pos.west())).with(EAST, this.canConnectTo(world, pos.east()));
}
@Override
protected void fillStateContainer(Builder<Block, IBlockState> builder)
{
builder.add(NORTH, SOUTH, WEST, EAST);
}
}
*/
/**
* This block uses the same model as CustomModelBlock4, but instead of facing the
* player when placed, this one ALWAYS faces the player. I know, creepy right?
* @author shadekiller666
*
*//*
public static class OBJDynamicEye extends Block
{
public static final String name = "obj_dynamic_eye";
private OBJDynamicEye()
{
super(Properties.create(Material.IRON));
setRegistryName(new ResourceLocation(MODID, name));
}
@Override
public TileEntity createTileEntity(IBlockState state, IBlockReader world)
{
return new OBJDynamicEyeTileEntity();
}
@Override
public VoxelShape getRenderShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
{
return SHAPE;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean hasTileEntity(IBlockState state)
{
return true;
}
*/
/* @Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos)
{
if (world.getTileEntity(pos) != null && world.getTileEntity(pos) instanceof OBJDynamicEyeTileEntity)
{
OBJDynamicEyeTileEntity te = (OBJDynamicEyeTileEntity) world.getTileEntity(pos);
if (te.transform != TransformationMatrix.identity())
{
return ((IExtendedBlockState) state).withProperty(Properties.AnimationProperty, te.transform);
}
}
return state;
}*//*
}
public static class OBJDynamicEyeTileEntity extends TileEntity implements ITickable
{
public OBJDynamicEyeTileEntity()
{
super(null); // TODO
}
private TRSRTransformation transform = TransformationMatrix.identity();
@Override
public void tick()
{
if (this.world.isRemote)
{
Vector3d teLoc = new Vector3d(this.getPos().getX(), this.getPos().getY(), this.getPos().getZ());
EntityPlayer player = Minecraft.getInstance().player;
Vector3d playerLoc = new Vector3d();
playerLoc.setX(player.posX);
playerLoc.setY(player.posY + player.getEyeHeight());
playerLoc.setZ(player.posZ);
Vector3d lookVec = new Vector3d(playerLoc.getX() - teLoc.getX(), playerLoc.getY() - teLoc.getY(), playerLoc.getZ() - teLoc.getZ());
double angleYaw = Math.atan2(lookVec.getZ(), lookVec.getX()) - Math.PI / 2d;
double anglePitch = Math.atan2(lookVec.getY(), Math.sqrt(lookVec.getX() * lookVec.getX() + lookVec.getZ() * lookVec.getZ()));
AxisAngle4d yaw = new AxisAngle4d(0, 1, 0, -angleYaw);
AxisAngle4d pitch = new AxisAngle4d(1, 0, 0, -anglePitch);
Quat4f rot = new Quat4f(0, 0, 0, 1);
Quat4f yawQuat = new Quat4f();
Quat4f pitchQuat = new Quat4f();
yawQuat.set(yaw);
rot.mul(yawQuat);
pitchQuat.set(pitch);
rot.mul(pitchQuat);
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
matrix.setRotation(rot);
transform = TRSRTransformation.blockCenterToCorner(new TRSRTransformation(matrix));
this.world.markBlockRangeForRenderUpdate(this.pos, this.pos);
}
}
}
}
*/