ForgePatch/src/main/java/net/minecraftforge/client/model/animation/TileEntityRendererAnimation...

91 lines
3.9 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model.animation;
import java.util.Random;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ILightReader;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.client.model.ModelDataManager;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.common.animation.Event;
import net.minecraftforge.common.animation.IEventHandler;
import net.minecraftforge.common.model.animation.CapabilityAnimation;
import net.minecraftforge.common.model.animation.IAnimationStateMachine;
import net.minecraftforge.common.property.Properties;
import net.minecraftforge.common.util.LazyOptional;
/**
* Generic {@link TileGameRenderer} that works with the Forge model system and animations.
*/
public class TileEntityRendererAnimation<T extends TileEntity> extends TileEntityRenderer<T> implements IEventHandler<T>
{
public TileEntityRendererAnimation(TileEntityRendererDispatcher p_i226006_1_)
{
super(p_i226006_1_);
}
protected static BlockRendererDispatcher blockRenderer;
@Override
public void render(T te, float partialTick, MatrixStack mat, IRenderTypeBuffer renderer, int light, int otherlight)
{
LazyOptional<IAnimationStateMachine> cap = te.getCapability(CapabilityAnimation.ANIMATION_CAPABILITY);
if(!cap.isPresent())
{
return;
}
if(blockRenderer == null) blockRenderer = Minecraft.getInstance().getBlockRendererDispatcher();
BlockPos pos = te.getPos();
ILightReader world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
BlockState state = world.getBlockState(pos);
IBakedModel model = blockRenderer.getBlockModelShapes().getModel(state);
IModelData data = model.getModelData(world, pos, state, ModelDataManager.getModelData(te.getWorld(), pos));
if (data.hasProperty(Properties.AnimationProperty))
{
float time = Animation.getWorldTime(Minecraft.getInstance().world, partialTick);
cap
.map(asm -> asm.apply(time))
.ifPresent(pair -> {
handleEvents(te, time, pair.getRight());
// TODO: caching?
data.setData(Properties.AnimationProperty, pair.getLeft());
blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, mat, renderer.getBuffer(Atlases.getSolidBlockType()), false, new Random(), 42, light, data);
});
}
}
@Override
public void handleEvents(T te, float time, Iterable<Event> pastEvents) {}
}