91 lines
3.9 KiB
Java
91 lines
3.9 KiB
Java
/*
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* Minecraft Forge
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* Copyright (c) 2016-2019.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client.model.animation;
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import java.util.Random;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Atlases;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.ILightReader;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.client.model.ModelDataManager;
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import net.minecraftforge.client.model.data.IModelData;
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import net.minecraftforge.common.animation.Event;
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import net.minecraftforge.common.animation.IEventHandler;
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import net.minecraftforge.common.model.animation.CapabilityAnimation;
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import net.minecraftforge.common.model.animation.IAnimationStateMachine;
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import net.minecraftforge.common.property.Properties;
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import net.minecraftforge.common.util.LazyOptional;
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/**
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* Generic {@link TileGameRenderer} that works with the Forge model system and animations.
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*/
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public class TileEntityRendererAnimation<T extends TileEntity> extends TileEntityRenderer<T> implements IEventHandler<T>
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{
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public TileEntityRendererAnimation(TileEntityRendererDispatcher p_i226006_1_)
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{
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super(p_i226006_1_);
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}
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protected static BlockRendererDispatcher blockRenderer;
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@Override
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public void render(T te, float partialTick, MatrixStack mat, IRenderTypeBuffer renderer, int light, int otherlight)
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{
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LazyOptional<IAnimationStateMachine> cap = te.getCapability(CapabilityAnimation.ANIMATION_CAPABILITY);
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if(!cap.isPresent())
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{
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return;
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}
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if(blockRenderer == null) blockRenderer = Minecraft.getInstance().getBlockRendererDispatcher();
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BlockPos pos = te.getPos();
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ILightReader world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
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BlockState state = world.getBlockState(pos);
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IBakedModel model = blockRenderer.getBlockModelShapes().getModel(state);
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IModelData data = model.getModelData(world, pos, state, ModelDataManager.getModelData(te.getWorld(), pos));
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if (data.hasProperty(Properties.AnimationProperty))
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{
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float time = Animation.getWorldTime(Minecraft.getInstance().world, partialTick);
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cap
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.map(asm -> asm.apply(time))
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.ifPresent(pair -> {
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handleEvents(te, time, pair.getRight());
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// TODO: caching?
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data.setData(Properties.AnimationProperty, pair.getLeft());
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blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, mat, renderer.getBuffer(Atlases.getSolidBlockType()), false, new Random(), 42, light, data);
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});
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}
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}
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@Override
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public void handleEvents(T te, float time, Iterable<Event> pastEvents) {}
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}
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