ForgePatch/src/main/java/net/minecraftforge/client/model/SimpleModelFontRenderer.java

111 lines
4.0 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.GameSettings;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.Vector4f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
public abstract class SimpleModelFontRenderer extends FontRenderer {
private float r, g, b, a;
private final TransformationMatrix transform;
private ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
private final Vector3f normal = new Vector3f(0, 0, 1);
private final Direction orientation;
private boolean fillBlanks = false;
private TextureAtlasSprite sprite;
public SimpleModelFontRenderer(GameSettings settings, ResourceLocation font, TextureManager manager, boolean isUnicode, Matrix4f matrix)
{
super(manager, null);
this.transform = new TransformationMatrix(matrix);
transform.transformNormal(normal);
orientation = Direction.getFacingFromVector(normal.getX(), normal.getY(), normal.getZ());
}
public void setSprite(TextureAtlasSprite sprite)
{
this.sprite = sprite;
}
public void setFillBlanks(boolean fillBlanks)
{
this.fillBlanks = fillBlanks;
}
private final Vector4f vec = new Vector4f();
private void addVertex(BakedQuadBuilder quadBuilder, float x, float y, float u, float v)
{
ImmutableList<VertexFormatElement> elements = quadBuilder.getVertexFormat().getElements();
for(int e = 0; e < elements.size(); e++)
{
VertexFormatElement element = elements.get(e);
switch(element.getUsage())
{
case POSITION:
vec.set(x, y, 0f, 1f);
transform.transformPosition(vec);
quadBuilder.put(e, vec.getX(), vec.getY(), vec.getZ(), vec.getW());
break;
case COLOR:
quadBuilder.put(e, r, g, b, a);
break;
case NORMAL:
//quadBuilder.put(e, normal.x, normal.y, normal.z, 1);
quadBuilder.put(e, 0, 0, 1, 1);
break;
case UV:
if(element.getIndex() == 0)
{
quadBuilder.put(e, sprite.getInterpolatedU(u * 16), sprite.getInterpolatedV(v * 16), 0, 1);
break;
}
// else fallthrough to default
default:
quadBuilder.put(e);
break;
}
}
}
public ImmutableList<BakedQuad> build()
{
ImmutableList<BakedQuad> ret = builder.build();
builder = ImmutableList.builder();
return ret;
}
}