Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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Lex Manos 2b40a5e3ce Small wording change in license to allow for specifc differnet licnense contributions.
Updated FML:
MinecraftForge/FML@e58562d3ed Fix remaining issue with autoassigned Block and Item IDs overlapping.
MinecraftForge/FML@a82195772e Registry: Block IDs after failing to find a mapping for them
MinecraftForge/FML@fd9389015f Fix FMLMissingMappingsEvent.get
MinecraftForge/FML@5eebd4df71 Registry: Implement support for remapping blocks/items to a new name.
MinecraftForge/FML@7325aa5033 Registry: cleanup, fix missing id error GUI formatting
MinecraftForge/FML@eb29d651eb Fix old 1.7 worlds with broken ID mappings
MinecraftForge/FML@6fd3c12a4a Registry: allow handling missing blocks/items regardless of the mod id
MinecraftForge/FML@038fa17ad3 Merge branch 'master' of https://github.com/MinecraftForge/FML
MinecraftForge/FML@49c623f59c initial attempt at a better way to ask the user in case of startup issues
MinecraftForge/FML@9be92dcfcb Registry: Complain about bogus registrations
MinecraftForge/FML@fd6d55afcc Registry: Allow ignoring missing mods from the GUI, with confirm+backup
  Registry: Add confirm+backup for automated corrupted id table fixup Require the user to confirm loading from a backup level.dat
MinecraftForge/FML@c47fc3b382 Enable custom gui rendering only as required
MinecraftForge/FML@f77632df35 Remove unneeded entity spawn debug logging.
MinecraftForge/FML@c7adb42199 Registry: Repair mismatched ItemBlocks as well Fix a few misc issues
MinecraftForge/FML@c8a245a985 Registry: Fix debug info
MinecraftForge/FML@c8a0b72eba Registry: Complain about missing mods when repairing broken worlds Registry: Reduce console spam
MinecraftForge/FML@8e44006f43 Registry: Protect against putObject misuse, handle duplicate registrations better
MinecraftForge/FML@294c93212c Registry: Add support for registering ItemBlocks before their Blocks
MinecraftForge/FML@3b42b33b6e Merge pull request #400 from sfPlayer1/master
2014-04-07 10:01:56 -07:00
fml@3b42b33b6e Small wording change in license to allow for specifc differnet licnense contributions. 2014-04-07 10:01:56 -07:00
patches/minecraft/net/minecraft Small Fix: Held Items & Multiple Render Passes 2014-04-06 17:29:23 -04:00
src/main Update PlaySoundEvent17.java 2014-04-03 22:25:49 -04:00
.gitattributes Step 2: The Reformation 2013-11-09 15:57:08 -06:00
.gitignore MinecraftForge/FML@b362e8a273 At the request of AbrarSyed. 2014-01-16 15:07:48 -05:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Small wording change in license to allow for specifc differnet licnense contributions. 2014-04-07 10:01:56 -07:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Bump build for gradle fixes: 2013-11-20 23:44:54 -08:00
build.gradle updated for ForgeGradle 1.2 2014-03-25 10:15:42 -05:00
eclipse-workspace-dev.zip Fixed the run config for dev time server, Cloases #913 2014-01-03 17:29:40 -08:00
gradlew Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
gradlew.bat Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

README.txt

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.


For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .