ForgePatch/src/main/java/net/minecraftforge/fml/common/Mod.java

109 lines
3.9 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.common;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.function.Supplier;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.event.lifecycle.ModLifecycleEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
/**
* This defines a Mod to FML.
* Any class found with this annotation applied will be loaded as a Mod. The instance that is loaded will
* represent the mod to other Mods in the system. It will be sent various subclasses of {@link ModLifecycleEvent}
* at pre-defined times during the loading of the game.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface Mod
{
/**
* The unique mod identifier for this mod.
* <b>Required to be lowercased in the english locale for compatibility. Will be truncated to 64 characters long.</b>
*
* This will be used to identify your mod for third parties (other mods), it will be used to identify your mod for registries such as block and item registries.
* By default, you will have a resource domain that matches the modid. All these uses require that constraints are imposed on the format of the modid.
*/
String value();
/**
* Annotate a class which will be subscribed to an Event Bus at mod construction time.
* Defaults to subscribing the current modid to the {@link MinecraftForge#EVENT_BUS}
* on both sides.
*
* @see Bus
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@interface EventBusSubscriber {
/**
* Specify targets to load this event subscriber on. Can be used to avoid loading Client specific events
* on a dedicated server, for example.
*
* @return an array of Dist to load this event subscriber on
*/
Dist[] value() default { Dist.CLIENT, Dist.DEDICATED_SERVER };
/**
* Optional value, only necessary if this annotation is not on the same class that has a @Mod annotation.
* Needed to prevent early classloading of classes not owned by your mod.
* @return a modid
*/
String modid() default "";
/**
* Specify an alternative bus to listen to
*
* @return the bus you wish to listen to
*/
Bus bus() default Bus.FORGE;
enum Bus {
/**
* The main Forge Event Bus.
* @see MinecraftForge#EVENT_BUS
*/
FORGE(()-> MinecraftForge.EVENT_BUS),
/**
* The mod specific Event bus.
* @see FMLJavaModLoadingContext#getModEventBus()
*/
MOD(()-> FMLJavaModLoadingContext.get().getModEventBus());
private final Supplier<IEventBus> busSupplier;
Bus(final Supplier<IEventBus> eventBusSupplier) {
this.busSupplier = eventBusSupplier;
}
public Supplier<IEventBus> bus() {
return busSupplier;
}
}
}
}