ForgePatch/common/net/minecraftforge/event/entity/living/LivingSpawnEvent.java

73 lines
2.1 KiB
Java

package net.minecraftforge.event.entity.living;
import net.minecraft.entity.EntityLiving;
import net.minecraft.world.World;
import net.minecraftforge.event.Cancelable;
import net.minecraftforge.event.Event.HasResult;
public class LivingSpawnEvent extends LivingEvent
{
public final World world;
public final float x;
public final float y;
public final float z;
public LivingSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
{
super(entity);
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
/**
* Fires before mob spawn events.
*
* Result is significant:
* DEFAULT: use vanilla spawn rules
* ALLOW: allow the spawn
* DENY: deny the spawn
*
*/
@HasResult
public static class CheckSpawn extends LivingSpawnEvent
{
public CheckSpawn(EntityLiving entity, World world, float x, float y, float z)
{
super(entity, world, x, y, z);
}
}
@Cancelable
public static class SpecialSpawn extends LivingSpawnEvent
{
public SpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
{
super(entity, world, x, y, z);
}
}
/**
* Fired each tick for despawnable mobs to allow control over despawning.
* {@link Result#DEFAULT} will pass the mob on to vanilla despawn mechanics.
* {@link Result#ALLOW} will force the mob to despawn.
* {@link Result#DENY} will force the mob to remain.
* This is fired every tick for every despawnable entity. Be efficient in your handlers.
*
* Note: this is not fired <em>if</em> the mob is definitely going to otherwise despawn. It is fired to check if
* the mob can be allowed to despawn. See {@link EntityLiving#despawnEntity}
*
* @author cpw
*
*/
@HasResult
public static class AllowDespawn extends LivingSpawnEvent
{
public AllowDespawn(EntityLiving entity)
{
super(entity, entity.worldObj, (float)entity.posX, (float)entity.posY, (float)entity.posZ);
}
}
}