37 lines
1 KiB
Java
37 lines
1 KiB
Java
package net.minecraftforge.event.entity.player;
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import net.minecraft.src.EntityPlayer;
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import net.minecraft.src.World;
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import net.minecraftforge.event.Cancelable;
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import net.minecraftforge.event.Event;
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@Cancelable
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@Event.HasResult
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public class BonemealEvent extends PlayerEvent
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{
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/**
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* This event is called when a player attempts to use Bonemeal on a block.
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* It can be canceled to completely prevent any further processing.
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*
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* You can also set the result to ALLOW to mark the event as processed
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* and use up a bonemeal from the stack but do no further processing.
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*
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* setResult(ALLOW) is the same as the old setHandeled()
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*/
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public final World world;
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public final int ID;
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public final int X;
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public final int Y;
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public final int Z;
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public BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)
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{
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super(player);
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this.world = world;
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this.ID = id;
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this.X = x;
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this.Y = y;
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this.Z = z;
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}
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}
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