157 lines
7.6 KiB
INI
157 lines
7.6 KiB
INI
#Main Forge Access Transformer configuration file
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# Tessellator
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public-f bfq.a #FD:Tessellator/field_78398_a #instance
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public bfq.u #FD:Tessellator/field_78409_u #drawMode
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public bfq.v #FD:Tessellator/field_78408_v #xOffset
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public bfq.w #FD:Tessellator/field_78407_w #yOffset
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public bfq.x #FD:Tessellator/field_78417_x #zOffset
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public bfq.z #FD:Tessellator/field_78415_z #isDrawing
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# ItemPickaxe
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public yn.<init>(ILyd;)V #MD:ItemPickaxe/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f yn.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst
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# ItemAxe
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public ya.<init>(ILyd;)V #MD:ItemAxe/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f ya.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst
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# ItemSpade
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public yy.<init>(ILyd;)V #MD:ItemSpade/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f yy.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst
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# ItemTool
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public xj.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial
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public xj.d #FD:ItemTool/field_77865_bY #damageVsEntity
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# EntityEnderman
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public tg.br #FD:EntityEnderman/field_70827_d #carriableBlocks
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# RenderGlobal
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public bfl.k #FD:RenderGlobal/field_72769_h #theWorld
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public bfl.l #FD:RenderGlobal/field_72770_i #renderEngine
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public bfl.t #FD:RenderGlobal/field_72777_q #mc
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public bfl.u #FD:RenderGlobal/field_72776_r #globalRenderBlocks
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public bfl.H #FD:RenderGlobal/field_72738_E #damagedBlocks
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# SoundManager
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public blo.b #FD:SoundManager/field_77381_a #sndSystem
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public blo.d #FD:SoundManager/field_77379_b #soundPoolSounds
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public blo.e #FD:SoundManager/field_77380_c #soundPoolStreaming
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public blo.f #FD:SoundManager/field_77377_d #soundPoolMusic
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# EntityMinecart
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protected st.* #FD:EntityMinecart/* # All private -> protected
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# Block
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public aqz.<init>(ILakc;)V #MD:Block/<init>(ILnet/minecraft/src/Material;) #Constructor
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public aqz.<init>(IILakc;)V #MD:Block/<init>(IILnet/minecraft/src/Material;) #Constructor
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public aqz.cH #FD:Block/field_72029_cc #blockResistance
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public aqz.cG #FD:Block/field_71989_cb #blockHardness
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public aqz.d(Ljava/lang/String;)Laqz; #MD:Block/func_111022_d #setIconName
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public aqz.a(Lard;)Laqz; #MD:Block/func_71884_a #setStepSound
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public aqz.b(F)Laqz; #MD:Block/func_71894_b #setResistance
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public aqz.c(F)Laqz; #MD:Block/func_71848_c #setHardness
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public aqz.k(I)Laqz; #MD:Block/func_71868_h #setLightOpacity
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public aqz.a(F)Laqz; #MD:Block/func_71900_a #setLightValue
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public aqz.r()Laqz; #MD:Block/func_71875_q #setBlockUnbreakable
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public aqz.b(Z)Laqz; #MD:Block/func_71907_b #setTickRandomly
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public aqz.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds
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# NetServerHandler
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public ka.f #FD:NetServerHandler/field_72572_g #playerInAirTime
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# TileEntity
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public asp.k #FD:TileEntity/field_70331_k #worldObj
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# BlockLeavesBase
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public arh.d #FD:BlockLeavesBase/field_72131_c #graphicsLevel
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# Item
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public yc.<init>(I)V #MD:Item/<init>(I) #Constructor
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public yc.e(I)Lyc; #MD:Item/func_77656_e #setMaxDamage
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public-f yc.h(Lye;)Lms; #MD:Item/func_77650_f #getIconIndex
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public yc.c(Ljava/lang/String;)Lyc; #MD:Item/func_77631_c #setPotionEffect
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public yc.d(Ljava/lang/String;)Lyc; #MD:Item/func_111206_d #setIconName
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public-f yc.h(Lye;)Lms; #MD:Item/func_77650_f #getIconIndex
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# RailLogic
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public amz #CL:BlockBaseRailLogic
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public amz.a()I #MD:BlockBaseRailLogic/func_94505_a #getNAdjacentTiles
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# EntityPlayer
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public uf.a(Lss;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld
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public uf.i()V #MD:EntityPlayer/func_71053_j #closeScreen
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public uf.b #FD:EntityPlayer/field_71076_b #sleepTimer
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# EntityPlayerMP
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public bdi.a(Lss;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld
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# World Gen Chests Related
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public mk.* #FD:WeightedRandomChestContent/* #all
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public js.T #FD:WorldServer/field_73069_S #bonusChestContent
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public agh.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents
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public ahl.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple
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public ahm.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents
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public ahm.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents
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public ahw.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents
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public aia.a #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents
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public aif.b #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents
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public aji.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents
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public afp.a #FD:WorldGenDungeons/field_111189_a #chestContents
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# AnvilChunkLoader.chunkSaveLocation
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public aee.d #FD:AnvilChunkLoader/field_75825_d
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# ChunkProviderServer.currentChunkLoader
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public jr.e #FD:ChunkProviderServer/field_73247_e
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# PlayerManager
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public jp.a(IIZ)Ljq; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher
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# PlayerInstance
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public jq #CL:PlayerInstance
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# World
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public-f abw.A #FD:World/field_72982_D #villageCollectionObj
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public abw.G #FD:World/field_72993_I #activeChunkSet
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# EntityLiving
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public og.b #FD:EntityLiving/field_70728_aV #experienceValue
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public og.d #FD:EntityLiving/field_70715_bh #targetTasks
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# GuiFlatPresets
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public avz.a(Ljava/lang/String;ILacq;Ljava/util/List;[Lagd;)V #MD:GuiFlatPresets/func_82294_a
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public avz.a(Ljava/lang/String;ILacq;[Lagd;)V #MD:GuiFlatPresets/func_82297_a
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# BiomeGenBase
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public acq.*() #MD:BiomeGenBase/* #Everything protected->public
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# MapGenVillage
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public-f aiw.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes
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# ShapedRecipes
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public+f aai.d #FD:ShapedRecipes/field_77574_d #recipeItems
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public+f aai.b #FD:ShapedRecipes/field_77576_b #recipeWidth
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public+f aai.c #FD:ShapedRecipes/field_77577_c #recipeHeight
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# ShapelessRecipes
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public aaj.b #FD:ShapelessRecipes/field_77579_b #recipeItems
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# GuiContainer
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protected awy.a(Lwe;)V #MD:GuiContainer/func_74192_a #drawSlotInventory
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# ContainerPlayer
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protected vv.h #FD:ContainerPlayer/field_82862_h #player
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# BlockButton
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protected anf.n(Labw;III)V #MD:BlockButton/func_82535_o #checkActivation
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protected-f anf.a #FD:BlockButton/field_82537_a #sensible
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# BiomeDecorator
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public acu.* #FD:BiomeDecorator/* # All private -> protected
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# CreativeTabs
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public-f ww.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final
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# Packet
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public ey.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping
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# SaveHandler
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public alq.b()Ljava/io/File; #MD:SaveHandler/func_75765_b
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# World stuff
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public abw.b(Lnn;)V #MD:World/func_72847_b #releaseEntitySkin
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public abw.m #FD:World/field_73003_n #prevRainingStrength
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public abw.n #FD:World/field_73004_o #rainingStrength
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public abw.p #FD:World/field_73017_q #thunderingStrength
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public abw.o #FD:World/field_73018_p #prevThunderingStrength
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#WorldClient
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public bdd.b(Lnn;)V #MD:WorldClient/func_72847_b #releaseEntitySkin
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#WorldServer
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public js.b(Lnn;)V #MD:WorldServer/func_72847_b #releaseEntitySkin
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public js.N #FD:WorldServer/field_73068_P #allPlayersSleeping
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#TextureMap
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public bik.g #FD:TextureMap/field_94255_a
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public bik.h #FD:TextureMap/field_94254_c
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#Potion
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public ni.b(II)Lni; #MD:Potion/func_76399_b #setIconIndex
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#PotionHelper
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public zp.m #FD:PotionHelper/field_77927_l #potionRequirements
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public zp.n #FD:PotionHelper/field_77928_m #potionAmplifiers
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#PotionEffect
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public nj.b #FD:PotionEffect/field_76460_b #duration
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#BlockFluid
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protected apc.a #FD:BlockFluid/field_94425_a #theIcon
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#GuiIngame
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protected avj.* #FD:GuiIngame/* # All private -> protected
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protected avj.*() #MD:GuiIngame/* # All private -> protected
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#ItemStack
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default ye.f #FD:ItemStack/field_77991_e # make default access for itemDamage
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#GuiSlot
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protected awg.b(IIII)V #MD:GuiSlot/func_77206_b #overlayBackground
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#EntityPlayer
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public uf.bu #FD:EntityPlayer/field_71092_bJ #username
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