Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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cpw 0a61ffb57e MinecraftForge/FML@2afd55ab82 Fix scala mods, Closes #621
MinecraftForge/FML@c541b08ef6 Merge pull request #622 from diesieben07/scala-fix
MinecraftForge/FML@d5021417dd Forgot the register handling bit. Registration should work now..
MinecraftForge/FML@5a65c65686 OK, this is finally actually working, I think...
2015-04-01 16:08:42 -04:00
fml@5a65c65686 MinecraftForge/FML@2afd55ab82 Fix scala mods, Closes #621 2015-04-01 16:08:42 -04:00
patches/minecraft/net/minecraft Add getTileData() to TileEntity 2015-03-21 01:23:55 +00:00
src Fixed mipmapping not being enabled by expanding 1x1 texture 2015-04-01 16:06:03 +03:00
.gitattributes Step 2: The Reformation 2013-11-09 15:57:08 -06:00
.gitignore Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8. 2014-11-26 00:00:54 -08:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
build.gradle Try a maven mirrior to fix build issues. 2015-02-08 17:24:44 -08:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-03-19 23:33:36 +08:00
eclipse-workspace-dev.zip Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8. 2014-11-26 00:00:54 -08:00
gradlew Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
gradlew.bat Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Small wording change in license to allow for specifc differnet licnense contributions. 2014-04-07 10:01:56 -07:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Update README.txt 2014-08-06 16:29:34 -04:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.

To get the decompiled classes:
If you have Gradle: gradle setupDecompWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDecompWorkspace
MacOS/Linux: ./gradlew setupDecompWorkspace

For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .