7949a15226
Updated server side to use the seperated registry classes like the client does. Updated searge name references on server Made StatBase.statName public using AccessTransformer Server should compile now
178 lines
3.5 KiB
INI
178 lines
3.5 KiB
INI
#Main FML Access Transformer configuration file
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# TileEntity addMapping
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public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V
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# EntityList addMappings
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public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V
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public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V
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# EntityList nameToClassMap and idToClassMap
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public jq.b
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public jq.d
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# RenderManager renderers
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public avx.o
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# RenderBlocks - everything
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public avf.A
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public avf.B
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public avf.C
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public avf.D
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public avf.E
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public avf.F
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public avf.G
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public avf.H
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public avf.I
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public avf.J
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public avf.K
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public avf.L
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public avf.M
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public avf.N
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public avf.S
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public avf.T
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public avf.U
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public avf.V
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public avf.W
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public avf.X
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public avf.Y
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public avf.Z
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public avf.a
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public avf.aA
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public avf.aB
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public avf.aC
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public avf.aD
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public avf.aE
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public avf.aF
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public avf.aG
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public avf.aH
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public avf.aI
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public avf.aJ
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public avf.aK
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public avf.aL
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public avf.aM
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public avf.aN
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public avf.aO
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public avf.aa
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public avf.ab
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public avf.ac
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public avf.ad
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public avf.ae
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public avf.af
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public avf.ag
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public avf.ah
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public avf.ai
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public avf.aj
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public avf.ak
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public avf.al
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public avf.am
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public avf.an
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public avf.ao
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public avf.ap
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public avf.aq
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public avf.ar
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public avf.as
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public avf.at
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public avf.au
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public avf.av
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public avf.aw
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public avf.ax
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public avf.ay
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public avf.az
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public avf.b
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public avf.c
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public avf.d
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public avf.e
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public avf.f
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public avf.g
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public avf.h
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public avf.i
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public avf.j
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public avf.k
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public avf.l
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public avf.m
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public avf.n
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public avf.o
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public avf.p
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public avf.q
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public avf.r
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public avf.s
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public avf.t
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public avf.u
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public avf.v
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public avf.w
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public avf.x
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public avf.y
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public avf.z
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public avf.a()V
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public avf.a(DDDDDDFD)V
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public avf.a(IIII)I
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public avf.a(IIILacn;)F
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public avf.a(Laex;III)Z
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public avf.a(Lafc;III)Z
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public avf.a(Lafg;III)Z
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public avf.a(Lafq;III)Z
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public avf.a(Lafv;III)Z
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public avf.a(Lafw;III)Z
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public avf.a(Lahg;III)Z
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public avf.a(Laie;III)Z
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public avf.a(Laif;DDDDD)V
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public avf.a(Laif;DDDI)V
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public avf.a(Laif;IDDD)V
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public avf.a(Laif;IDDDD)V
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public avf.a(Laif;IF)V
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public avf.a(Laif;IIDDDD)V
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public avf.a(Laif;III)V
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public avf.a(Laif;IIIFFF)Z
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public avf.a(Laif;IIII)V
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public avf.a(Laif;IIIZ)V
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public avf.a(Laif;Luo;IIII)V
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public avf.b(DDDDDDFD)V
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public avf.b(I)Z
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public avf.b(Laif;DDDI)V
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public avf.b(Laif;IDDD)V
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public avf.b(Laif;III)Z
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public avf.b(Laif;IIIZ)Z
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public avf.c(DDDDDDFD)V
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public avf.c(Laif;DDDI)V
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public avf.c(Laif;III)Z
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public avf.c(Laif;IIIFFF)Z
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public avf.c(Laif;IIIZ)Z
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public avf.d(Laif;DDDI)V
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public avf.d(Laif;III)V
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public avf.d(Laif;IIIFFF)Z
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public avf.e(Laif;DDDI)V
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public avf.e(Laif;III)Z
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public avf.f(Laif;DDDI)V
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public avf.f(Laif;III)Z
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public avf.g(Laif;III)Z
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public avf.h(Laif;III)Z
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public avf.i(Laif;III)Z
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public avf.j(Laif;III)Z
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public avf.k(Laif;III)Z
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public avf.l(Laif;III)Z
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public avf.m(Laif;III)Z
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public avf.n(Laif;III)Z
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public avf.o(Laif;III)Z
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public avf.p(Laif;III)Z
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public avf.q(Laif;III)Z
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public avf.r(Laif;III)Z
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public avf.s(Laif;III)Z
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public avf.t(Laif;III)Z
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public avf.u(Laif;III)Z
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public avf.v(Laif;III)Z
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public avf.w(Laif;III)Z
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public avf.x(Laif;III)Z
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#RenderEngine - make TextureFX list public
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public ave.h
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#RenderPlayer - make armorlist public and not final
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public-f awq.j
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#StringTranslate - make the current table public
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public ak.b
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# TileEntityRenderer - make the list of renderers public
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public axr.m
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# CraftingManager - make the add recipe methods public
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public tc.a(Lri;[Ljava/lang/Object;)V
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public tc.b(Lri;[Ljava/lang/Object;)V
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# WeightedRandomItem - make the "probability" public
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public ir.a
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# ItemStack - make itemId final
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#public+f ri.c
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# StatBase - Make statName public, no server side getter
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public ho.a
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