ForgePatch/fml/common/fml_at.cfg
LexManos 7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00

178 lines
3.5 KiB
INI

#Main FML Access Transformer configuration file
# TileEntity addMapping
public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V
# EntityList addMappings
public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V
public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V
# EntityList nameToClassMap and idToClassMap
public jq.b
public jq.d
# RenderManager renderers
public avx.o
# RenderBlocks - everything
public avf.A
public avf.B
public avf.C
public avf.D
public avf.E
public avf.F
public avf.G
public avf.H
public avf.I
public avf.J
public avf.K
public avf.L
public avf.M
public avf.N
public avf.S
public avf.T
public avf.U
public avf.V
public avf.W
public avf.X
public avf.Y
public avf.Z
public avf.a
public avf.aA
public avf.aB
public avf.aC
public avf.aD
public avf.aE
public avf.aF
public avf.aG
public avf.aH
public avf.aI
public avf.aJ
public avf.aK
public avf.aL
public avf.aM
public avf.aN
public avf.aO
public avf.aa
public avf.ab
public avf.ac
public avf.ad
public avf.ae
public avf.af
public avf.ag
public avf.ah
public avf.ai
public avf.aj
public avf.ak
public avf.al
public avf.am
public avf.an
public avf.ao
public avf.ap
public avf.aq
public avf.ar
public avf.as
public avf.at
public avf.au
public avf.av
public avf.aw
public avf.ax
public avf.ay
public avf.az
public avf.b
public avf.c
public avf.d
public avf.e
public avf.f
public avf.g
public avf.h
public avf.i
public avf.j
public avf.k
public avf.l
public avf.m
public avf.n
public avf.o
public avf.p
public avf.q
public avf.r
public avf.s
public avf.t
public avf.u
public avf.v
public avf.w
public avf.x
public avf.y
public avf.z
public avf.a()V
public avf.a(DDDDDDFD)V
public avf.a(IIII)I
public avf.a(IIILacn;)F
public avf.a(Laex;III)Z
public avf.a(Lafc;III)Z
public avf.a(Lafg;III)Z
public avf.a(Lafq;III)Z
public avf.a(Lafv;III)Z
public avf.a(Lafw;III)Z
public avf.a(Lahg;III)Z
public avf.a(Laie;III)Z
public avf.a(Laif;DDDDD)V
public avf.a(Laif;DDDI)V
public avf.a(Laif;IDDD)V
public avf.a(Laif;IDDDD)V
public avf.a(Laif;IF)V
public avf.a(Laif;IIDDDD)V
public avf.a(Laif;III)V
public avf.a(Laif;IIIFFF)Z
public avf.a(Laif;IIII)V
public avf.a(Laif;IIIZ)V
public avf.a(Laif;Luo;IIII)V
public avf.b(DDDDDDFD)V
public avf.b(I)Z
public avf.b(Laif;DDDI)V
public avf.b(Laif;IDDD)V
public avf.b(Laif;III)Z
public avf.b(Laif;IIIZ)Z
public avf.c(DDDDDDFD)V
public avf.c(Laif;DDDI)V
public avf.c(Laif;III)Z
public avf.c(Laif;IIIFFF)Z
public avf.c(Laif;IIIZ)Z
public avf.d(Laif;DDDI)V
public avf.d(Laif;III)V
public avf.d(Laif;IIIFFF)Z
public avf.e(Laif;DDDI)V
public avf.e(Laif;III)Z
public avf.f(Laif;DDDI)V
public avf.f(Laif;III)Z
public avf.g(Laif;III)Z
public avf.h(Laif;III)Z
public avf.i(Laif;III)Z
public avf.j(Laif;III)Z
public avf.k(Laif;III)Z
public avf.l(Laif;III)Z
public avf.m(Laif;III)Z
public avf.n(Laif;III)Z
public avf.o(Laif;III)Z
public avf.p(Laif;III)Z
public avf.q(Laif;III)Z
public avf.r(Laif;III)Z
public avf.s(Laif;III)Z
public avf.t(Laif;III)Z
public avf.u(Laif;III)Z
public avf.v(Laif;III)Z
public avf.w(Laif;III)Z
public avf.x(Laif;III)Z
#RenderEngine - make TextureFX list public
public ave.h
#RenderPlayer - make armorlist public and not final
public-f awq.j
#StringTranslate - make the current table public
public ak.b
# TileEntityRenderer - make the list of renderers public
public axr.m
# CraftingManager - make the add recipe methods public
public tc.a(Lri;[Ljava/lang/Object;)V
public tc.b(Lri;[Ljava/lang/Object;)V
# WeightedRandomItem - make the "probability" public
public ir.a
# ItemStack - make itemId final
#public+f ri.c
# StatBase - Make statName public, no server side getter
public ho.a