ForgePatch/common/net/minecraftforge/liquids/LiquidEvent.java

97 lines
2.5 KiB
Java

package net.minecraftforge.liquids;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
@Deprecated //See new net.minecraftforge.fluids
public class LiquidEvent extends Event {
public final LiquidStack liquid;
public final int x;
public final int y;
public final int z;
public final World world;
public LiquidEvent(LiquidStack liquid, World world, int x, int y, int z)
{
this.liquid = liquid;
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
/**
* Mods should fire this event when they move liquids around (pipe networks etc)
*
* @author cpw
*
*/
public static class LiquidMotionEvent extends LiquidEvent
{
public LiquidMotionEvent(LiquidStack liquid, World world, int x, int y, int z)
{
super(liquid, world, x, y, z);
}
}
/**
* Mods should fire this event when a liquid is {@link ILiquidTank#fill(LiquidStack, boolean)} their tank implementation.
* {@link LiquidTank} does.
*
* @author cpw
*
*/
public static class LiquidFillingEvent extends LiquidEvent
{
public final ILiquidTank tank;
public LiquidFillingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank)
{
super(liquid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a liquid is {@link ILiquidTank#drain(int, boolean)} from their tank.
* @author cpw
*
*/
public static class LiquidDrainingEvent extends LiquidEvent
{
public final ILiquidTank tank;
public LiquidDrainingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank)
{
super(liquid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a liquid "spills", for example, if a block containing liquid is broken.
*
* @author cpw
*
*/
public static class LiquidSpilledEvent extends LiquidEvent
{
public LiquidSpilledEvent(LiquidStack liquid, World world, int x, int y, int z)
{
super(liquid, world, x, y, z);
}
}
/**
* A handy shortcut for firing the various liquid events
*
* @param event
*/
public static final void fireEvent(LiquidEvent event)
{
MinecraftForge.EVENT_BUS.post(event);
}
}