ForgePatch/src/main/java/net/minecraftforge/common/WorldWorkerManager.java

98 lines
2.6 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.common;
import java.util.ArrayList;
import java.util.List;
public class WorldWorkerManager
{
private static List<IWorker> workers = new ArrayList<IWorker>();
private static long startTime = -1;
private static int index = 0;
public static void tick(boolean start)
{
if (start)
{
startTime = System.currentTimeMillis();
return;
}
index = 0;
IWorker task = getNext();
if (task == null)
return;
long time = 50 - (System.currentTimeMillis() - startTime);
if (time < 10)
time = 10; //If ticks are lagging, give us at least 10ms to do something.
time += System.currentTimeMillis();
while (System.currentTimeMillis() < time && task != null)
{
boolean again = task.doWork();
if (!task.hasWork())
{
remove(task);
task = getNext();
}
else if (!again)
{
task = getNext();
}
}
}
public static synchronized void addWorker(IWorker worker)
{
workers.add(worker);
}
private static synchronized IWorker getNext()
{
return workers.size() > index ? workers.get(index++) : null;
}
private static synchronized void remove(IWorker worker)
{
workers.remove(worker);
index--;
}
//Internal only, used to clear everything when the server shuts down.
public static synchronized void clear()
{
workers.clear();
}
public static interface IWorker
{
boolean hasWork();
/**
* Perform a task, returning true from this will have the manager call this function again this tick if there is time left.
* Returning false will skip calling this worker until next tick.
*/
boolean doWork();
}
}