/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.event.entity.player.PlayerEvent; import javax.annotation.Nonnull; public abstract class RenderPlayerEvent extends PlayerEvent { private final RenderPlayer renderer; private final float partialRenderTick; private final double x; private final double y; private final double z; public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick, double x, double y, double z) { super(player); this.renderer = renderer; this.partialRenderTick = partialRenderTick; this.x = x; this.y = y; this.z = z; } public RenderPlayer getRenderer() { return renderer; } public float getPartialRenderTick() { return partialRenderTick; } public double getX() { return x; } public double getY() { return y; } public double getZ() { return z; } @net.minecraftforge.eventbus.api.Cancelable public static class Pre extends RenderPlayerEvent { public Pre(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); } } public static class Post extends RenderPlayerEvent { public Post(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); } } }