/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraftforge.eventbus.api.Event; import net.minecraft.client.renderer.RenderGlobal; /** * This event is fired on {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS} * before both hands are rendered. * Canceling this event prevents either hand from being rendered, * and prevents {@link RenderSpecificHandEvent} from firing. * TODO This may get merged in 11 with RenderSpecificHandEvent to make a generic hand rendering */ @net.minecraftforge.eventbus.api.Cancelable public class RenderHandEvent extends net.minecraftforge.eventbus.api.Event { private final RenderGlobal context; private final float partialTicks; public RenderHandEvent(RenderGlobal context, float partialTicks) { this.context = context; this.partialTicks = partialTicks; } public RenderGlobal getContext() { return context; } public float getPartialTicks() { return partialTicks; } }