/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.ModelManager; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.util.registry.IRegistry; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.eventbus.api.Event; /** * Fired when the ModelManager is notified of the resource manager reloading. * Called after model registry is setup, but before it's passed to BlockModelShapes. */ // TODO: try to merge with ICustomModelLoader public class ModelBakeEvent extends net.minecraftforge.eventbus.api.Event { private final ModelManager modelManager; private final IRegistry modelRegistry; private final ModelLoader modelLoader; public ModelBakeEvent(ModelManager modelManager, IRegistry modelRegistry, ModelLoader modelLoader) { this.modelManager = modelManager; this.modelRegistry = modelRegistry; this.modelLoader = modelLoader; } public ModelManager getModelManager() { return modelManager; } public IRegistry getModelRegistry() { return modelRegistry; } public ModelLoader getModelLoader() { return modelLoader; } }