package net.minecraftforge.fluids; import java.util.Locale; import net.minecraft.block.Block; import net.minecraft.util.Icon; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDummyContainer; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.common.LoaderException; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Minecraft Forge Fluid Implementation * * This class is a fluid (liquid or gas) equivalent to "Item." It describes the nature of a fluid * and contains its general properties. * * These properties do not have inherent gameplay mechanics - they are provided so that mods may * choose to take advantage of them. * * Fluid implementations are not required to actively use these properties, nor are objects * interfacing with fluids required to make use of them, but it is encouraged. * * The default values can be used as a reference point for mods adding fluids such as oil or heavy * water. * * @author King Lemming * */ public class Fluid { /** The unique identification name for this fluid. */ protected final String fluidName; /** The unlocalized name of this fluid. */ protected String unlocalizedName; /** The Icons for this fluid. */ @SideOnly(Side.CLIENT) protected Icon stillIcon; @SideOnly(Side.CLIENT) protected Icon flowingIcon; /** * The light level emitted by this fluid. * * Default value is 0, as most fluids do not actively emit light. */ protected int luminosity = 0; /** * Density of the fluid - completely arbitrary; negative density indicates that the fluid is * lighter than air. * * Default value is approximately the real-life density of water in kg/m^3. */ protected int density = 1000; /** * Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not * permissible. * * Default value is approximately the real-life density of water in m/s^2 (x10^-3). */ protected int viscosity = 1000; /** * This indicates if the fluid is gaseous. * * Useful for rendering the fluid in containers and the world. * * Generally this is associated with negative density fluids. */ protected boolean isGaseous; /** * If there is a Block implementation of the Fluid, the BlockID is linked here. * * The default value of -1 should remain for any Fluid without a Block implementation. */ protected int blockID = -1; public Fluid(String fluidName) { this.fluidName = fluidName.toLowerCase(Locale.ENGLISH); this.unlocalizedName = fluidName; } public Fluid setUnlocalizedName(String unlocalizedName) { this.unlocalizedName = unlocalizedName; return this; } public Fluid setBlockID(int blockID) { if (this.blockID == -1 || this.blockID == blockID) { this.blockID = blockID; } else if (!ForgeDummyContainer.forceDuplicateFluidBlockCrash) { FMLLog.warning("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."); } else { FMLLog.severe("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."); throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening.")); } return this; } public Fluid setBlockID(Block block) { return setBlockID(block.blockID); } public Fluid setLuminosity(int luminosity) { this.luminosity = luminosity; return this; } public Fluid setDensity(int density) { this.density = density; return this; } public Fluid setViscosity(int viscosity) { this.viscosity = viscosity; return this; } public Fluid setGaseous(boolean isGaseous) { this.isGaseous = isGaseous; return this; } public final String getName() { return this.fluidName; } public final int getID() { return FluidRegistry.getFluidID(this.fluidName); } public final int getBlockID() { return blockID; } public final boolean canBePlacedInWorld() { return blockID != -1; } /** * Returns the localized name of this fluid. */ public String getLocalizedName() { String s = this.getUnlocalizedName(); return s == null ? "" : StatCollector.translateToLocal(s); } /** * Returns the unlocalized name of this fluid. */ public String getUnlocalizedName() { return "fluid." + this.unlocalizedName; } /** * Returns 0 for "/terrain.png". ALL FLUID TEXTURES MUST BE ON THIS SHEET. */ public final int getSpriteNumber() { return 0; } /* Default Accessors */ public final int getLuminosity() { return this.luminosity; } public final int getDensity() { return this.density; } public final int getViscosity() { return this.viscosity; } public final boolean isGaseous() { return this.isGaseous; } public int getColor() { return 0xFFFFFF; } /* Stack-based Accessors */ public int getLuminosity(FluidStack stack) { return getLuminosity(); } public int getDensity(FluidStack stack) { return getDensity(); } public int getViscosity(FluidStack stack) { return getViscosity(); } public boolean isGaseous(FluidStack stack) { return isGaseous(); } public int getColor(FluidStack stack) { return getColor(); } /* World-based Accessors */ public int getLuminosity(World world, int x, int y, int z) { return getLuminosity(); } public int getDensity(World world, int x, int y, int z) { return getDensity(); } public int getViscosity(World world, int x, int y, int z) { return getViscosity(); } public boolean isGaseous(World world, int x, int y, int z) { return isGaseous(); } public int getColor(World world, int x, int y, int z) { return getColor(); } @SideOnly(Side.CLIENT) public final Fluid setStillIcon(Icon stillIcon) { this.stillIcon = stillIcon; return this; } @SideOnly(Side.CLIENT) public final Fluid setFlowingIcon(Icon flowingIcon) { this.flowingIcon = flowingIcon; return this; } @SideOnly(Side.CLIENT) public final Fluid setIcons(Icon stillIcon, Icon flowingIcon) { this.stillIcon = stillIcon; this.flowingIcon = flowingIcon; return this; } @SideOnly(Side.CLIENT) public final Fluid setIcons(Icon commonIcon) { this.stillIcon = commonIcon; this.flowingIcon = commonIcon; return this; } @SideOnly(Side.CLIENT) public Icon getIcon() { return getStillIcon(); } @SideOnly(Side.CLIENT) public Icon getIcon(FluidStack stack) { return getIcon(); } @SideOnly(Side.CLIENT) public Icon getIcon(World world, int x, int y, int z) { return getIcon(); } @SideOnly(Side.CLIENT) public Icon getStillIcon() { return this.stillIcon; } @SideOnly(Side.CLIENT) public Icon getFlowingIcon() { return this.flowingIcon; } }