/* * Minecraft Forge * Copyright (c) 2016-2020. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.debug.world; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.world.biome.MobSpawnInfo; import net.minecraft.world.gen.feature.structure.Structure; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.world.StructureSpawnListGatherEvent; import net.minecraftforge.eventbus.api.EventPriority; import net.minecraftforge.fml.common.Mod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; @Mod(StructureSpawnListGatherEventTest.MODID) public class StructureSpawnListGatherEventTest { public static final String MODID = "structure_spawn_list_event_test"; private static final Logger LOGGER = LogManager.getLogger(MODID); public StructureSpawnListGatherEventTest() { MinecraftForge.EVENT_BUS.addListener(EventPriority.HIGH, this::onStructureSpawnListGather); } private void onStructureSpawnListGather(StructureSpawnListGatherEvent event) { if (event.getStructure() == Structure.field_236375_k_) { event.addEntitySpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.WITHER_SKELETON, 100, 5, 15)); LOGGER.info("Adding wither skeleton spawns to strong holds"); } else if (event.getStructure() == Structure.field_236373_i_) { event.setInsideOnly(false); event.addEntitySpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.GUARDIAN, 100, 5, 15)); LOGGER.info("Adding guardians spawns to shipwrecks"); } } }