/* * The FML Forge Mod Loader suite. * Copyright (C) 2012 cpw * * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraft.src; import java.util.Random; import fml.Mod; import net.minecraft.server.MinecraftServer; import net.minecraft.src.EntityPlayer; import net.minecraft.src.IInventory; import net.minecraft.src.ItemStack; import net.minecraft.src.Packet250CustomPayload; import net.minecraft.src.World; public abstract class BaseMod { int addFuel(int id, int metadata) { return 0; } public boolean dispenseEntity(World world, double x, double y, double z, int xVel, int zVel, ItemStack item) { return false; } public void generateNether(World world, Random random, int chunkX, int chunkZ) { } public void generateSurface(World world, Random random, int chunkX, int chunkZ) { } public String getName() { return ""; } public String getPriorities() { return null; } public abstract String getVersion(); public abstract void load(); public void modsLoaded() { } public void onItemPickup(EntityPlayer player, ItemStack item) { } // boolean onTickInGame(float tick, Minecraft game); public boolean onTickInGame(MinecraftServer minecraftServer) { return false; } public void receiveChatPacket(String text) { } public void receiveCustomPacket(Packet250CustomPayload packet) { } public void takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix) { } public void takenFromFurnace(EntityPlayer player, ItemStack item) { } // void addRenderer(Map, Render> renderers); // void registerAnimation(Minecraft game); // void renderInvBlock(RenderBlocks renderer, Block block, int metadata, int modelID); // boolean renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelID); // boolean onTickInGUI(float tick, Minecraft game, GuiScreen gui); // void keyboardEvent(KeyBinding event); }