--- a/com/mojang/blaze3d/platform/TextureUtil.java +++ b/com/mojang/blaze3d/platform/TextureUtil.java @@ -44,7 +44,10 @@ } public static void prepareImage(NativeImage.PixelFormatGLCode p_prepareImage_0_, int p_prepareImage_1_, int p_prepareImage_2_, int p_prepareImage_3_, int p_prepareImage_4_) { - bind(p_prepareImage_1_); + synchronized (net.minecraftforge.fml.client.SplashProgress.class) + { + bind(p_prepareImage_1_); + } if (p_prepareImage_2_ >= 0) { GlStateManager.texParameter(3553, 33085, p_prepareImage_2_); GlStateManager.texParameter(3553, 33082, 0);