/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.common; import java.util.ArrayList; import java.util.List; public class WorldWorkerManager { private static List workers = new ArrayList(); private static long startTime = -1; private static int index = 0; public static void tick(boolean start) { if (start) { startTime = System.currentTimeMillis(); return; } index = 0; IWorker task = getNext(); if (task == null) return; long time = 50 - (System.currentTimeMillis() - startTime); if (time < 10) time = 10; //If ticks are lagging, give us at least 10ms to do something. time += System.currentTimeMillis(); while (System.currentTimeMillis() < time && task != null) { boolean again = task.doWork(); if (!task.hasWork()) { remove(task); task = getNext(); } else if (!again) { task = getNext(); } } } public static synchronized void addWorker(IWorker worker) { workers.add(worker); } private static synchronized IWorker getNext() { return workers.size() > index ? workers.get(index++) : null; } private static synchronized void remove(IWorker worker) { workers.remove(worker); index--; } //Internal only, used to clear everything when the server shuts down. public static synchronized void clear() { workers.clear(); } public static interface IWorker { boolean hasWork(); /** * Perform a task, returning true from this will have the manager call this function again this tick if there is time left. * Returning false will skip calling this worker until next tick. */ boolean doWork(); } }